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Chewbacca
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♦ ChewbaccaType: Unit Cost: 4 Force Icons: 2 Icons: 3 ![]() Faction: Light Smugglers and Spies Character. Wookiee. Elite. While this unit is committed to the Force, instead of counting Force icons during the Force struggle, each player counts the number of [Unit Damage] icons on ready units committed to the Force to determine who wins the Force struggle. Health: 3 Resources Generated: Block Number: 233 - 3 of 6 Set: Ancient Rivals Number: 1135 Illustrator: Mark Bulahao |
2 Scruffy Looking Nerf Herders have rated this card!
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Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
9 Comments
He is good, the cost is high, but the text is game changing.
And I guess the Royal Guard Champion can't come back because it also says win by 3 or more force icons ?
When Chrewie is committed to the Force, both players add all Black guns on committed, ready units to their side during the Force Struggle. Since he doesn't specify printed icons, this includes guns from enhancements and text.
But when Chewie is committed, adding Force icons to the Force struggle doesn't accomplish anything. It's still possible to reveal a card using Gamor Run and take it to hand if you win by having more black guns on ready, committed units than your opponent, but the Force pips and guns on the card are irrelevant. The text on Ancient Monument, Faithful Companion, and Gardener's Secret also becomes irrelevant, and it is impossible to trigger effects based on winning the Force struggle by a given amount of pips, such as the Shistavan Wolfman's reaction.
Fortunately, that also applies to your opponent, As Marcuspolis says, the Royal Guard Champions won't be coming back from discard while Chewie is committed (he's a scary guy, you know). He also protects the Light Side from Power of the Dark Side, Force Manipulation, and Hunter for Hire.
So just to confirm, Force icons strictly refer to pips and not whatever icon is being used to win the struggle?
That's correct. Force icons don't matter when something is telling you to count other things instead.
I am sorry to belabor this but, is this an official ruling? It does not feel right. I get chewbacca says to count guns instead of pips in a normal force struggle. That alone is clear, but the gamor run doesn't say to "add the revealed card's pips to the total pip count", it simply says to "count it's force icons FOR YOUR SIDE during the force struggle. The for your side is what I think is important; it is not saying it adds it's force icons to the struggle, only "your side" regardless of what is being counted. What if Gamor run said to count the cards casting cost to the force struggle or it's damage icons? Would Gamor run then do nothing because the force struggle counts force icons not card casting costs? It seems that the two effects are separate and the gamor run revealed card's icons are not added to the pip count in the force struggle only counted as a bonus to the force struggle. Therefore, it seems to me, that the gamor run does "count it's force icons for your side" even though the icons being counted are no longer force icons. The gamor run doesn't care what's technically being counted, it just adds the number of it's pips to the struggle. Pips or guns...it delivers its goods to "Your side", not the total pip count.
Even if you say count doesn't mean to "include" them but to actually count them it doesn't matter because you are numerically counting up the icons "for your side".
I know there are lots of crazy card rulings that are counter intuitive but, I could not find any answers on the official forums and would love to see the official rational for
this card combination.
thanks for any explanation or direction you can give.
very best
NW
Rulings
http://www.cardgamed...-only/?p=281236
http://www.cardgamed...plus-gamor-run/