Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Luke Skywalker
Submitted
Guest
, -- | Last updated --
♦ Luke SkywalkerType: Unit Cost: 4 Force Icons: 3 Icons: 2 1 1 Faction: Light Rebel Alliance Character. Force User. Pilot. Pilot (3). (Interrupt: When enhanced unit is focused to strike as an attacker, discard the top card of an opponent’s deck and deal X damage to the engaged objective. X is the number of printed Force icons on the discarded card. (Limit once per turn.) ) Health: 3 Resources Generated: Block Number: 157 - 2 of 6 Set: Attack Run Number: 0773 Illustrator: Romana Kendelic |
|
2 Rebel Sympathizers have rated this card!
|
|
Other Cards in Block 157 | |
---|---|
Recent Decks Using This Card: |
Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
15 Comments
Does Luke's Interrupt ability work with the Trench Run enhancement?
Target of Opp reads "deal 1 damage to the engaged objective." and that does not work.
so I would think Luke's ability will not work with trench run
No, because it references the engaged objective. Trench Run is not an objective.
If Luke is able to use his ability on Trench Run, it would end the game quickly since the DS will lose when this mission is destroyed, and there are ways to destroy it without much opposition (like the Sleuth deck). Maybe it doesn't make sense thematically, but from a gaming standpoint it makes sense.
so luke ability works with trench run then?
Trench Run is not an objective, it's a mission, so Luke's ability doesn't work on it.
Rulings
http://www.cardgamed...called-to-arms/
I'm feeling like this card is similar to Pilot Boba in that it may be better to play this as a unit instead of a Pilot. Not elite, but has good icons.
I've never played him as a pilot. He's always better as a unit
does the damage from the drawn card include the blast damage from the unit that is enhanced? For example Red 5 is focused to strike and the revealed card from the deck has 3 pips. Red 5 has 2 black blast damage so the total blast damge done is 5 or 3?
It would do 5 damage to the objective in that case, unless Red 5 used its ability- then it would deal the 3 damage to the objective, and Red 5 would have a 1 damage shot at a unit, and a 2 damage shot at a unit (potentially the same or a different unit).
And note two things: Luke is the source of the damage, and it is two different iterations of damage. Corrupt official, in this case, would only block 3 of the damage. I don't think it matters for the light side, but it would get around an effect like First Marker http://www.cardgamed...-skywalker-43-6