Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Red Five
Submitted
Guest
, -- | Last updated --
![]() |
♦ Red FiveType: Unit Cost: 3 Force Icons: 3 Icons: 1 ![]() ![]() Faction: Light Rebel Alliance Vehicle. Fighter. Interrupt: When this unit is focused to strike, it may assign its [Blast Damage] damage to a target participating enemy unit instead of the engaged objective. “Turn to point oh-five; we’ll cover for you.†-Luke Skywalker, A New Hope Health: 3 Resources Generated: Block Number: 157 - 3 of 6 Set: Attack Run Number: 0774 Illustrator: Matt Bradbury |
1 Rebel Sympathizers have rated this card!
|
|
Other Cards in Block 157 | |
---|---|
Recent Decks Using This Card: |
Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
12 Comments
Just to clarify, since the card does not specify 'while attacking' it's interrupt works on defense, correct?
I don't see why not, unless it's implied by "instead" since you don't usually resolve blast damage on defense.
Works on offense and defense.
It doesn't work on defense because if the striking unit is defending, its (blast) icon type does not resolve.
Edit: yeah I should have read the entire card again. Definitely can't be used on defense, because it states that you can assign the blast damage to a participating unit INSTEAD of the engaged objective. You don't engage objectives on defense.
Not so simple, actually. The trigger timing is when the unit is focused to strike, yes, but as blast damage is not resolved when defending (pg 21), there's never [blast] damage to assign to a participating unit instead of the engaged objective. I'll double check this one with FFG, but my initial read is that the ability effectively does nothing on defense.
Bummer, there goes my godly defender.
But you can target different units with the regular unit damage and the converted blast, right?
I think so. You are not exactly converting Blast damage to unit damage here. But instead, you are moving your Blast damage to a participating unit. So they are still different types and can be dished out separately.
Good question.
Rulings
http://www.cardgamed...rebel-red-five/