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Outrider



Outrider

♦ Outrider


Type: Unit
Cost: 3
Force Icons: 3
Icons: 1 1 1
Faction: Light Smugglers and Spies
Vehicle. Transport.
Action: During an engagement, focus a Pilot card attached to this unit to have this unit participate in the engagement on your side.
As with most mercenary and smuggler starships, the Outrider featured extensive modifications. Upgraded maneuverability, speed, shielding, and weapons made Dash Rendar’s craft a formidable opponent.
Health: 3
Block Number: 148 - 3 of 6
Set: Draw Their Fire Number: 0733
Illustrator: Ben Zweifel
* * * * *   1 Scruffy Looking Nerf Herders have rated this card!
Other Cards in Block 148
Recent Decks Using This Card:


4 Comments

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DiscoReViVaL
Apr 23 2015 10:33 AM

Correct me if I'm wrong but isn't Outrider great in a sleuth deck?

 

1. Attack with sleuth or blockade runner or even Dash.

2. DS can't block (has no low cost units)

3. After edge battle focus LE-B02D9 and outrider joins the sleuth or runner.

4. First trigger outrider to deal damage and thanks to LE-B02D9 it moves back out of the engagement.

5. Than strike with runner or sleuth for attacking alone bonusses.

 

You need both LE-B02D9 and outrider for this. But still...

 

Or I can just make a Dash deck ;-)

First, if dash attacks, the DS could block with anything, only sleuths and blockade runner have restrictions on what DS can block with.


The rest you can do but it's more than you need to do.


For instance, to get make sure you get across anoat bonus (I'm assuming that's the bonus your referencing), just attack with the sleuth scout, then use the action window after his strike to bring in outrider to strike.

In that scenario, you have no real reason to use Lebo to pull the outrider back out either. If there is no enemy units to strike him, then pulling him out won't change anything.
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DiscoReViVaL
Apr 24 2015 07:30 AM

First, if dash attacks, the DS could block with anything, only sleuths and blockade runner have restrictions on what DS can block with.

That's true but I meant it in the way the he also must attack alone for his bonus to apply

 

 

The rest you can do but it's more than you need to do.


For instance, to get make sure you get across anoat bonus (I'm assuming that's the bonus your referencing), just attack with the sleuth scout, then use the action window after his strike to bring in outrider to strike.

In that scenario, you have no real reason to use Lebo to pull the outrider back out either. If there is no enemy units to strike him, then pulling him out won't change anything.

 

That is indeed more efficient, thank you.

 

I still think it fits nicely in the whole attacking alone theme.

Yeah, I've got a few decks in mind with the outrider plus sleuths and possibly the gray squadron y wing set, but we'll see.

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