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Punch It



Punch It

Punch It


Type: Event
Cost: 0
Force Icons: 1
Faction: Light Smugglers and Spies
Interrupt: When a friendly Vehicle unit is targeted by an enemy card effect, your opponent must choose a different eligible target instead, if able.
Block Number: 148 - 5 of 6
Set: Draw Their Fire Number: 0735
Illustrator: Matt Bradbury
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Other Cards in Block 148
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7 Comments

Can I play and efficiently use this card if there is no eligible target?

I mean if my vehicle is targeted by a card effect and I use punch it the effect jumps to a different target. What if there is no other eligible target? Does it comes back to the original one?

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unlimitedpower
Jan 25 2016 03:46 PM

I believe this only works if there is another eligible target for the enemy card effect to be redirected to.

You would be correct. The event card forces the opponent to choose another eligible target vehicle unit to be targeted instead. If there are no other eligible targets than the original target would still be targeted. This card is the smuggler version of the Koiogran turn

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GooeyChewie
Jan 25 2016 07:09 PM

I believe you can play it, but not efficiently.  The "if able" clause means that if you don't have another eligible target the event does nothing.  But if I recall correctly (a questionable prospect at best), the "if able" also means you could play it with no other eligible targets, just to get it out of your hand, if you so desired.

    • Darikgrey likes this

If there isn't another eligible target, this event can't be initiated since an independent aspect of this effect can't resolve. FAQ 3.6

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GooeyChewie
Jan 27 2016 03:38 PM

Ah.  I thought the "if able" got around that rule, but I must have been mistaken.  So the "if able" is completely extraneous in this case?


Ah. I thought the "if able" got around that rule, but I must have been mistaken. So the "if able" is completely extraneous in this case?




Ah. I thought the "if able" got around that rule, but I must have been mistaken. So the "if able" is completely extraneous in this case?
Basically, "if able" is always extraneous. Many cards (designed before section 3.6 was added to the FAQ) contain it, but mechanically it doesn't change how the card functions.

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