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The Grand Heist
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The Grand HeistType: Objective Faction: Dark Scum and Villainy Scum and Villainy affiliation only. Each light side Vehicle unit you control gains [Tactics]. The best way to execute a starship heist was to have excellent communication. A great escape plan also never hurt. Health: 5 Resources Generated: 1 Block Number: 145 - 1 of 6 Set: Ready for Takeoff Number: 0717 Illustrator: Michele Frigo |
2 Bounty Hunting Scum have rated this card!
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Other Cards in Block 145 | |
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Block Stats:
# Units: 3 Total Cost: 9 Average Cost: 1.8 Total Force Icons: 7 Average Force Icons: 1.4 |
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Recent Decks Using This Card: |
Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
7 Comments
But HOW can I take control of an enemy VEHICLE unit, what should I do?
see card 2 and 6 of this same objective set. they both have "take control of vehicle" mechanics
The Star ship thief's sound have capture 2 cost or lower vehicles too, so at least you'd have more then 2 ways in your deck to activate the objective.
Maybe we will see more in future sets, as with the cards working with hoth objectives. Were supposed to get pilot Bobba, slave 1 etc upcoming. Also, I like Niles weather or not I play as pilot, the pirate hideout is free HP for your vehicle.
yup, in a set that comes with no vehicles. So if your not running any vehicles yourself it requires your opponent to have vehicles for this card to have value, and with only a single force pip, its not even good for edge battles.
its another mediocre set in a long line of mediocre scum sets.
The Emperor's Promise set has a few options for taking control of units based on force pips, which vehicles usually meet the criteria for, but does much better in a mission-oriented deck. If you're still going through the cycles one-by-one that's the next cycle.
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