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Escape from Hoth

Jedi mugglers and Spies

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Objective Set Type

Total Objective Sets: 0
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
    000


    7 Comments

    I like this idea: 10 Fate cards and 10 extra resource cards with many vehicle synergy options including the protectors. Let us know how this deck plays out!
    Photo
    KennedyHawk
    Mar 03 2014 02:18 PM
    I like this deck as well, it seems very thematic to this timeline in the movies, as a bonus it looks pretty fun to play in the current meta.
      • mikado likes this

    I like this idea: 10 Fate cards and 10 extra resource cards with many vehicle synergy options including the protectors. Let us know how this deck plays out!


    It's actually 12 fate cards, which is massive.

    There are so many resources in there you almost need Lando or Dash to make use of them.
      • mikado likes this
    Photo
    KennedyHawk
    Mar 04 2014 03:40 AM
    Whats nice is all of those resources except R2 have force orbs, most have two except the tauntaun with 1 orb.
    Opps, I didn't actually mean to publish this deck.

    Hope to be able to test it tonight or tomorrow

    I took all my decks apart as there is a toruny coming up soon here and wanted to use the new Skywalker objective set (A Hero's Resolve)

    It's designed to be able to be hard hitting (thanks to all the fate cards) and also keep the edge on my side
      • mikado likes this
    Played this last night on OCTGN
    both games against a Sith Control Deck

    first game - went really well, deck did exactly what it was supposed to do

    then the game froze and I had to reset

    2nd game - crap, only resource cards I got were the transport and at 4 cost that tied up all my resources

    never drew anymore

    Opponent dropped Palpy turn 2 and locke me down so I couldn't even use the transport's resources to drop the Falcon or RS escort

    I even threw a chud into a battle just to dump my hand in an edge battle so I could draw 6 new cards - still nothing
    game was over before I could even really do anything

    needs more testing, 1.5 games with one really really really bad draws is not enough
    I'll test your deck this week as well... it looks quite good on paper now. Anyone can have bad initial draw but fortunately there is the mulligan option. 12 fate cards is a huge thing and i think i try to take advantage on that.

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