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Luke pilots ships

Jedi

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Objective Set Type

Total Objective Sets: 0
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
    000


    10 Comments

    Photo
    GroggyGolem
    Jun 07 2014 09:38 AM
    Interesting deck! Have you thought about replacing frozen refuge with hoth operations? Gives more ships for Luke to pilot, as well as his buddy Wedge Antilles.

    I would agree that refuge is wasted in this deck.  It only heals Hoth Objectives with one unit, which you only have 3 of in the deck.  The other unit heals characters, and while you have a bunch, the deck is more vehicle oriented.  I would not use Hoth Ops as suggested by Groggy, as there are a.) not enough hoth objectives to activate the ability of the objective against many opponents and b.) not enough speeders in the deck to take advantage of the ability even if you had the objective in play and activated.  In this build I would consider a Blue Squadron Support for more fighters and some heavy damage capacity, putting in Alderaan for the force control element and another heavy hitting vehicle (and there are lots of unique units for Tantive V to fish for in this build), or maybe Hoodie Han's pod (I like the tactics his pod provides).

    Photo
    yankeefan1355
    Jun 09 2014 07:26 PM

    I would also have to agree that refuge should be pitched.  I would add Attack Pattern Delta.  I just love to have this in a vehicle deck, especially with Luke the pilot.  Not only do you get Rogue Leader, Rogue 2, a speeder, Snowspeeder Launchbay enhancement, and a BOH edge card, but you get a free 2drop vehicle opportunity every turn.  If you have 2 than you a lot of firepower, and you can get a chance at even more free units.

      

         I like Euphius's ideas as well.  Blue Squadron packs some firepower and Alderann helps with tactics and blast damage.  You may want to think about ditching Draw Their Fire, or even both of them.  I think their are some better objective pods that could work better with your deck. 

    Photo
    SeeThreebilbo
    Jun 09 2014 08:02 PM

    This is fun and flavorful!

    Thanks for the feedback and the suggestions. I agree that Frozen Refuge is the weakest link here, but this build is based on the cards that I have -- which are two core sets and two Hoth packs (Attack on Echo Base and Escape from Hoth).

     

    Given that restriction, I think I will have to keep the refuge since I am a big fan of its resources. I also like the protection that Echo Control Center gives (though it's also not that big a deal since my only vulnerable enhancements are the Astromech Droids and Enhancement Luke).

    Might as well squeeze in a second copy of Journey to Dagobah. You lose just a bit of resources for more firepower.

    Photo
    yankeefan1355
    Jun 12 2014 06:31 AM

    If that's what your working with, than, considering what you want to run with I would agree with Majestaat and double up on Journey to Dagobah.  If you're not totally committed to having pilot Luke at the helm there's always good old normal Luke.  Since Vehicles should be cheaper, it should be easier to absorb his 4 resources cost.

    That sounds like a plan. It should strike fear into the hearts of even the most stalwart DS players to see a Luke and Astromech Droid enhanced Red Five hit the table.

    good job with this deck
    i am looking onto sorting it out with the suggestions mentioned above.

     

    /cheers

    Careful when heavily enhancing a single unit. Becomes a huge target for Deadly Sight and capturing effects.


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