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Defense of Hoth
Submitted
yankeefan1355
, Apr 26 2014 10:24 PM | Last updated Apr 27 2014 04:19 AM
Rebel Alliance Combo Experimental
Affiliation:
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Order by: Objective Set Type Total Objective Sets: 0 |
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Quickly deploy your forces using low cost units. Than use the mutualy supporting abilities of ovjectives and enhancements to beef up your Speeders, Echo Base defenders, and characters. 9/10 of this deck consists of Hoth ovjective pods ensuring that their are at least two Hoth objectives in play at all times. Most units are low cost that you can get out fast and hit the DS hard especialy if you have multiple enhancements on the board. 9 Fate cards will definetly help out in the edge battles as well as inflicting extra damage to DS Objectives. |
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Star Wars and all associated elements are © 2012 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
4 Comments
i will try and test the deck on our next friendly tourney and i will provide feedback.
Hoth Gambit would probably be more useful than Hit and Run.
LOL thanks guys! I laugh because this is an old deck from like 3 month ago and nobody ever responded until today. I forgot all about this thread. My current Rebel Hoth deck, in case anyone is interested
Luke's Hoth Gambit:
2x Hoth Gambit
2x Hoth Operations
2x Attack Pattern Delta
2x Hero's Resolve
1x Blue Squadron Support
1x Preparation for Battle
Jedi Affiliation but Luke is the only card that needs a Jedi Resource, so you can run Rebel if you like. Pre Jedi Gamor, fast attack speeder swarm. Still works pretty well against Navy and Sith, though I haven't played this deck against the new Mono Scum builds yet (still tinkering with my Jedi Gamor) so I have no idea how they'll hold up.
I played the original deck and was amazing playing it.
i want to try the deck you posted in your comment but as new player i lack of some expansions. When i get my hands on them i will defo try it.