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Han - Rebel Gun Runner

Rebel Alliance Smugglers and Spies Experimental Theme

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    I made this deck up with the theme of using weapon enhancements and direct damage. I thought of swapping out the falcon pod with one of the rebel assault pods, but that left me with not enough non-edge blast damage. When Battle of Hoth comes out i might try the hold-out blaster pod in this deck.
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    4 Comments

    No Chewie? I have a similar deck that I've beem playing and it's a lot of fun. I don't use the Falcon though but it can go in any deck. I use....

    2 Han
    2 Chewie
    2 Mon Motha
    2 Renegade Squadron (echo caverns works well with battlefield engineers)
    1 To Arms(I've ran two at first but found I kept drawing Weapon Techs)
    1 Hold Out Blaster pod
      • GhostMonkey likes this
    Interesting deck, but I would probably not run To Arms in there, since you then have very few threats (same goes for Hold-out Blaster).
    Both Chewie (for additional Heat of Battle, and genereal board control) and Raise the Stakes (with several events to trigger escape and another strong threat, especially if you can kill the weenies) seems like good pods to try out.
      • GhostMonkey likes this
    Photo
    GhostMonkey
    Aug 29 2013 12:08 AM
    yeah, thanks for the feedback guys. I just tried this against an imperial trooper/walker deck. I won, but mostly due to han and the other cheap smuggler units. the rebel cards in the deck only ended up being used in edge battles. and, I also keep drawing weapon enhancements, but no appropriate units for them. next time I play this I will use chewie and maybe lando instead of rebels and the to arms! pod.
    I might consider, if your theme is truly unit damage, putting a copy or two of the Echo Caverns (renegade squadrons) pod into the deck. Maybe in place of the weapons? You get the munitions expert who adds unit damage and the echo caverns can take away damage from enemy units and give it to your own (objective or unit damage at your discretion). Since you have a good mix of vehicles and characters there should never be a situation where Echo Caverns didn't have matching characteristics, whereas the weapons can't go onto everything in the deck.

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