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Leia Shenanigans

Rebel Alliance Smugglers and Spies Combo

Affiliation:
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Objective Set Type

Total Objective Sets: 0
    So many combat tricks. There is 10 ways to remove leia from play and the falcon is always good. I will probably alter this deck when they finally put escape from hoth into the deckbuilder.
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
    000


    5 Comments

    Photo
    MasterJediAdam
    Sep 23 2013 11:24 PM
    I have been playing something similar, with 2x Rebel Fleet instead of Decoy. While it is cool that you get another wookiee and the rest of the bounce tricks, IMO leia doesn't have a problem leaving play, but the deck does lack some kill power. The Fleet goes much further to that end.
    Photo
    FATMUSICGUY
    Sep 24 2013 12:56 AM

    I have been playing something similar, with 2x Rebel Fleet instead of Decoy. While it is cool that you get another wookiee and the rest of the bounce tricks, IMO leia doesn't have a problem leaving play, but the deck does lack some kill power. The Fleet goes much further to that end.

    Yeah, I was thinking about that but I haven't playtested it this way yet. Thanks for the input.
    Been play testing this very deck actually. My issue is resources. I feel like I need to eat more but I can't:(

    I took out the wookie nav and tried with both red2 and home1.

    Both worked well. Yet it felt it was still missing something.
    This deck has been awesome, but I changed 2 pods and it seems to be working, as someone already said the Home One pod (The Rebel Fleet) has been great in place of Dantooine Pod, and then I replaced The Wookie Pod with Renegade Squadron Mobilization pod. Given the rescue text on the Renegade squadron (and the unit just being bad ass in itself) it has worked out. Sometimes you can even get leia back into your hand the same turn you lose her. And Echo Caverns is just a winner.
    Photo
    FATMUSICGUY
    Oct 16 2013 09:25 PM
    After playtesting this deck against Bolder I think we have both come to the conclusion that the dantooine objective set is a hidden gem. This deck is definitely playable especially when you can engage the same objective twice (wookie nav) but it is very dependent on the objective draw unfortunately.

    I have considered taking out Leia for Col Serra for some extra objective damage with serra and don't get cocky.

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