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My Sacrifice
Submitted
Euphius
, Oct 31 2013 03:33 PM | Last updated Nov 01 2013 03:29 AM
Rebel Alliance
Affiliation:
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Order by: Objective Set Type Total Objective Sets: 0 |
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This deck is far from the "traditional" builds that have been floating around for the light side. It uses a lot of pods people consider to be awful, but working together they work really well. Reasons the deck works. 1. It has a TON of resources. If you draw even one of the Mobilize Squadrons you get more money every turn than everyone else. If you draw both you are doing better yet. Even without it, you still have multiple other resource cards spread out through the deck to suppliment, plus the average card in the deck costs 2-3 resources, so you will always have 2-3 plays per turn available to you. 2. It WILL control the force if you want it. Between the Alderan Artist, Bail Organa, Leia, Akbar, Han, and Home one there are a TON of units with 3 force icons. Many of them are elite, or are already good support units you don't feel bad keeping out of the attack (there are enough other units for that in the deck anyways). Expect to have 8-9 force icons all game. With this you can slow down the dark side player's progression to a crawl and ding away at his objectives until you are ready for a real assault. Only a Sith Control deck that gets Palpatine out should even have a chance to match you in this area. 3. Tactics. You have them on Torrin Farr, Bail, Leia, Akbar, and Bright Hope. Even if you lose the edge battle you can attack with these units at objectives you don't really care about damaging to force the opponent to send blockers and burn edge cards. In test plays I have successfully either drawn out their hand so I win edge in the critical battle that turn or have won the edge and focused out their remaining blockers, making that "real" battle an inevitable win anyways. Don't underestimate how good Akbar is either. Attack with a crappy unit that they decide not to block (ex, a rookie pilot) and suddenly Akbar can appear and fatigue out two blockers for later guaranteed. Trust me, having 3 resources still available with this deck is not hard on any given turn. 4. Searching: You have Tantive IV and Han Solo that both give you ways to search your deck for other good units. With so many unique units in the deck, Tantive will almost always allow you to pick up 1-2 more cards when you play it. You may only have 1 copy of Home One, but between Han and Tantive, you can get it if you really want it. Same goes for digging for Leia the same way. 5. Blasts Galore: X-Wings, Y-Wings, Han, Tantive, and Home One. You do not lack for ways to do damage. Not to mention Rebel Assaults and the damage you will get from holding the force. Just be patient and attack on YOUR terms. This deck controls the field with Tactics but you can't waste your damage units too early. 6. Leia: This deck has so many cards that let you sacrifice that you literally should be able to chose the exact moment she dies...usually right at the point that you just attacked with your whole army and want it back for another go around. Want her back to do it again, send that fresh army right back at the place she is captured to and play her again next turn. Again, choose your spots and it will work well. 7. Sacrifice effects: Some of them you won't use often, but being able to do things such as use a Heroic Sacrifice to kill an X-Wing Escort, you kill 1 vehicle unit under 4 cost and then your opponent has to sacrifice another vehicle. Against the Imperials I have used this to kill star destroyers and AT-AT's. Against Sith, I was able to kill their Executor with a 2 cost unit first turn (they had the holocron and played it first turn, with no other units, when the escort died they had to kill it). YOU choose when and how your units die and get returns for it. Be skeptical if you want, but this deck has been winning in our test plays at a minimum of 2 wins in every 3 games. It has beat some of the better decks we have in all 3 factions. Personally, it is currently my favorite light side deck, and its one you probably will not see played by many other people either, so I like that too. |
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7 Comments
Yeah that is how I would have played Heroic Sacrfice too, just wondering if there was any clarification. But yes there are heaps of ways to sacrfice something in this deck.
I also quite like it. I really wanted a deck that had Alderaan and utilized Leia to the fullest. This can be pretty damn deadly at times. I do think blast damage is pretty light in the deck, and most of it is edge-enabled as well. But overall it is a pretty fun deck.
I'd use 2x Leia, 2x Han and 2x Ackbar for sure. Still debating about the other 4. I've loved Mobilize the Squadrons for the longest time, but I'm still rather bugged by the rather low edge count. However, with the new sacrifice support, I think it has become a better pod overall.
Alderaan's Promise... I simply can't like it, but I see its potential and will be sure to try it as soon as I can play again.
I might end up using almost exactly the same deck, but I'll try squeezing in at least one Defense of Yavin IV. The set is solid and Astromech on Bright Hope oughts to be a royal pain.
Tantive, Bail and the Artist are all pretty solid cards. You really need the blast damage from the Tantive in this deck. Bail is obviously better with Alderaan out but with that comes a risk. Still fleeing the empire can drop a shield on Alderaan every turn and it has 6 health so you can easily make other targets more attractive. Diplomatic presence is a bit meh, I pretty much chuck it in edge so it is shame it only provides 1. However it can be useful to stop an important objective being targetted. The objective damage switch is also pretty bad, but it could save you. It's really annoying to have the exact damage to deal to an objective sorted out only to miss by 1 because of a card like this.
So both the event and enhancement are super conditional, but I think the other 3 cards are great. This deck is pretty good at holding the balance which slows down the darkside and gives you the chance to set up for the win.
I have to agree. Bright Hope really needs a boost because it has no objective damage. I find it most useful as a defender but that kind of negates it's ability a little bit.
My initial thought it is remove one of the Mobilizes. I get that the objective is pretty good but I have never had any problems getting anything out in the deck at all. Also I actually think Trench Run is a throwaway card here. You never have enough blast to take one crack at trench run, and you are almost always better off nipping away at the other objectives. Rebel Assault and teh Balance of the Force bonus don't help with Trench run either. If you want to Trench Run Han can get it for you, but 1 is enough for that IMO.
Additionally the other cards are a bit meh too. Rookie Pilot is sacrfice bait in a deck that is full of cards to sacrfice. Rebel Assault is great but you get one of those in Defense. The x-wing is fine but you get better attackers in defense. The only card you might miss is the covering fire because it is another way you can sacrfice Leia, and dropping 1 could limit the deck.
So that would be my thought. I haven't tried it yet though. I do like the deck as suggested currently. I'm also keen to try to B-Wing pod in there when Balance of the Force hits.
Majestaat - I wasn't too sold on Alderaan's Promise as a pod either, but it really works well in this deck. You should give it a try.
Mobilize Squadrons has been essential... The additional unused resources that are left on the table on occasion allow for a Rebel Assault/Ackbar bluff. Plus some of the turns have the potential to be VERY high cost turns (for example it would be nice to play that Leia the turn you get her from Tantive).
I love the idea of finding a way for Defense of Yavin, I'm just not sure what gets taken out. The Mobilize pod has the sacrifice effect that is essential to the deck.