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Rebels...In...Space

Rebel Alliance
  • mechoshira likes this

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Objective Set Type

Total Objective Sets: 0
    Simple really; get out a whole ton of starships, and rush as many objectives as you can. An early Home One can be beastly, and you have a good number of damage effect Edge cards.

    Also, using Akbar and saying ITS A TRAP when you do cannot be beat.

    And just use Trench Run for edge icons, so as to avoid all the confusion ;)
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
    000


    11 Comments

    Photo
    oloringrayhame
    Jan 17 2013 04:38 PM
    Are the cards in "Hit and Run" better enough to warrant losing the duplicates of "Defense of Yavin 4"? You are really cutting down the chances of getting those for fairly low chances of getting ANY of the "H&R" cards.
    Photo
    MrCarbohydrate
    Jan 17 2013 11:23 PM
    Other than Twist of Fate, the Hit and Run cards are all at least the second card, if not third or fourth card. So my chances of hitting on those are pretty good.

    It is a fair point though; a 4th Rebel Assault would be nice to have in there.
    Photo
    scottkthompson
    Feb 02 2013 10:29 PM

    Other than Twist of Fate, the Hit and Run cards are all at least the second card, if not third or fourth card. So my chances of hitting on those are pretty good.

    It is a fair point though; a 4th Rebel Assault would be nice to have in there.


    Agreed, it's one of the BEST LS cards right now. I love Rebel Assault. It's even more powerful than Force Choke. Though it's certainly not as free!
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    MrCarbohydrate
    Feb 18 2013 03:37 AM
    I ended up chucking a Draw Their Fire for a second Defense of Yavin 4. It's worked out rather well.
    Hit and Run is one of those pods that I still don't feel has it's place yet. I would also agree to put 2 DoY4's and take out hit and run.
    I like the Hit and Run in here. rebels need more Fate power, but you also need! 2 DoY because of Rebel Assault ... sounds like a problem
    I would take out one Rebel Fleet, it hurts, I know, but...

    I like the Hit and Run in here. rebels need more Fate power, but you also need! 2 DoY because of Rebel Assault ... sounds like a problem
    I would take out one Rebel Fleet, it hurts, I know, but...


    Honestly rebel fleet is really only good for home one. The rest of the cards are meh IMO.

    Honestly rebel fleet is really only good for home one. The rest of the cards are meh IMO.


    Yeah, that´s also my thinking. Home One as a fatty in a weenie assault is not a hot choice. Thx Bazeleel for feedback. Direct damage plus Hit anf Run ability increasing direct damage = surprise you are dead

    Yeah, that´s also my thinking. Home One as a fatty in a weenie assault is not a hot choice. Thx Bazeleel for feedback. Direct damage plus Hit anf Run ability increasing direct damage = surprise you are dead


    Yeah I am thinking of replacing 1 homeone pod with hit and run and then putting in Defence of Yavin 4
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    MasterJediAdam
    Mar 03 2013 11:46 PM
    Home one becomes an instant target, so it makes for a perfect diversion from the main vane of your deck. You probably only need one of them. I would choose a second DoY4 over Rebel Fleet in this case as well.
    Rebel decks seem to be very week in the current meta. After a lot of testing I am going back to my Jedi deck.

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