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Rebels...In...Space
Submitted
MrCarbohydrate
, Jan 14 2013 03:05 AM | Last updated Jan 14 2013 05:42 AM
Rebel Alliance
- mechoshira likes this
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Order by: Objective Set Type Total Objective Sets: 0 |
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Simple really; get out a whole ton of starships, and rush as many objectives as you can. An early Home One can be beastly, and you have a good number of damage effect Edge cards. Also, using Akbar and saying ITS A TRAP when you do cannot be beat. And just use Trench Run for edge icons, so as to avoid all the confusion ;) |
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Star Wars and all associated elements are © 2012 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
11 Comments
It is a fair point though; a 4th Rebel Assault would be nice to have in there.
Agreed, it's one of the BEST LS cards right now. I love Rebel Assault. It's even more powerful than Force Choke. Though it's certainly not as free!
I would take out one Rebel Fleet, it hurts, I know, but...
Honestly rebel fleet is really only good for home one. The rest of the cards are meh IMO.
Yeah, that´s also my thinking. Home One as a fatty in a weenie assault is not a hot choice. Thx Bazeleel for feedback. Direct damage plus Hit anf Run ability increasing direct damage = surprise you are dead
Yeah I am thinking of replacing 1 homeone pod with hit and run and then putting in Defence of Yavin 4