Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Unblockable Trench Runner
Submitted
golconda2
, Oct 02 2013 10:34 PM | Last updated Oct 03 2013 04:24 AM
Rebel Alliance
Affiliation:
|
|||||||||||
Order by: Objective Set Type Total Objective Sets: 0 |
![]() |
||||||||||
If you get Trench Run early, go for it. Otherwise, just play your unblockables and use them, combined with Rebel Assaults, etc. | |||||||||||
|
|||||||||||
|
Star Wars and all associated elements are © 2012 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
2 Comments
You should really look at these objectives of yours though - having only 4 smugglers resources will too often end up with you not having any smugglers resources, or only 1 that can be destroyed :s
Also, while it may be tempting to bank everything on the unblockables, their abilities work when attacking alone, which I feel is counter to a trench run where you want to swarm it. Still, it can be a nice bait and switch to attack the other objectives...