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Unblockable Trench Runner

Rebel Alliance

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Objective Set Type

Total Objective Sets: 0
    If you get Trench Run early, go for it. Otherwise, just play your unblockables and use them, combined with Rebel Assaults, etc.
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
    000


    2 Comments

    I've been playing a similar deck for a while, but with Col Sera instead of Draw Their Fire (for some reason - I should be playing Evacuation instead for protectors I'm pretty sure of :B), and it's really fun, and fast (as sleuth decks are).

    You should really look at these objectives of yours though - having only 4 smugglers resources will too often end up with you not having any smugglers resources, or only 1 that can be destroyed :s
    Without changing the smuggler / rebel ratio I'd switch Draw their fire for Hoth Operations so you get access to Wedge and Rogue Three. Rogue 3 + wedge + astromech if you can swing it can win you the game in record time.

    Also, while it may be tempting to bank everything on the unblockables, their abilities work when attacking alone, which I feel is counter to a trench run where you want to swarm it. Still, it can be a nice bait and switch to attack the other objectives...

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