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Jabba's 'eadhunter
Submitted
D0C08
, Aug 07 2013 09:05 PM | Last updated Aug 08 2013 03:15 AM
Scum and Villainy
Affiliation:
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Order by: Objective Set Type Total Objective Sets: 0 |
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Star Wars and all associated elements are © 2012 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
8 Comments
If you want to this deck to be better against the popular S&S decks you need some defensive pods for unit control that also ups the count of 2-cost units in the deck, for scum the choices tend to be either Greedo, Bossk or Tusken Raiders. In this case you don't have much synergy with the raiders which leaves Greedo and Bossk that both bring some targeted removal as well which helps against the Han/Chewie/Falcon decks.
Since you don't acutally have much benefit from capturing other than filling up your objectives (be it Feeding the Pit or jabba's Reach) or getting extra damage from Slave 1, one Hunt for Solo and one Carbonite Transport seems like a good place to start cutting.
I've found that scum decks tends to need alot of playtesting so if you have changed opinions of the deck after some games please post your thoughts!
I did run a Hoth deck with Endor Gambit against the LHF and very nearly won. Will be interested to see what fared well at GenCon apart from the winning decks which are already up.
http://www.cardgamed...k-flippin-scum/