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First Turn Executor

Sith

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Objective Set Type

Total Objective Sets: 0
    Executor on first turn. Plow over enemy with powerful star destroyers at cheap cost.
    Sample Hand Reload Other Information
    Resources GeneratedCombat IconsForce Icons
    000


    6 Comments

    Photo
    KennedyHawk
    May 06 2014 01:05 PM
    That's a lot of endless reserves. They can't be chained as they reduce the next cost of a card (including themselves). I would think you may want them as a 1x and to include a thunderflare to keep bringing your deploy the fleet damage (resources) back.
    yeah, but you can still play the endless reserves before you draw as a deck thinning method
    Photo
    KennedyHawk
    May 13 2014 01:47 PM
    That doesn't help avoid a dead turn if you draw only one unit and 2-3 reserves and less useful stuff. The beauty if navy is the ability to dunno out units even without endless reserves is almost always rather play 2 big units and discard one er than play one big unit and discard 2-3 er
    Photo
    JustinMcBride
    May 13 2014 06:58 PM
    I actually think the Endless Reserves is a good addition to a deck like this, especially in a meta filled with Freeholders. I don't like the inclusion of Shadows on the Ice though. The wampas will almost never come in at a discount, and with 4 other objectives being either Sith or neutral that last objective really should be Imperial Navy affiliated. Victory or Death could be a nice inclusion with it's high force icon count and the ability to disrupt the force struggle, or even Thunderflare could be a nice addition as well.
    Photo
    KennedyHawk
    May 13 2014 07:06 PM

    I actually think the Endless Reserves is a good addition to a deck like this, especially in a meta filled with Freeholders. I don't like the inclusion of Shadows on the Ice though. The wampas will almost never come in at a discount, and with 4 other objectives being either Sith or neutral that last objective really should be Imperial Navy affiliated. Victory or Death could be a nice inclusion with it's high force icon count and the ability to disrupt the force struggle, or even Thunderflare could be a nice addition as well.


    I'm not saying endless reserves is bad in this meta or deck, but a 2x endless reserves is over-preperation for the current shenanigans, you'll hurt yourself more than help yourself. I think a 1x is still a better idea.
      • Disguise and mikado like this
    Shifty Lookout will be a big problem, and Executor + sacrifice is the only answer to it that I see in the deck you have. I agree with dropping Shadows on the Ice for another SD pod, like Justin said. Maybe take that out and 1x Endless Reserve for 1x Victory or Death and 1x Repair and Refurbish, giving you more resources and Star Destroyers?

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