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Jerec Jawa
Submitted
Magni
, Apr 04 2014 06:45 PM | Last updated Apr 05 2014 06:35 AM
Scum and Villainy Sith Control
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Order by: Objective Set Type Total Objective Sets: 0 |
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The best starting hand you could have with this build is a library and two 2 chuds. This deck is very good at ping to hand size 3 for the first two rounds building up a rock solid wall of blasters. Once your safe behold your wall and have the emperor or vader out you can safely let your hand return to 6 and start working on blowing up objectives. Bossk gives you 2 s that kill sleuth and a heat of battle bounty works wonders vrs freeholders and blockade runners and any other obnoxious thing they might that you can't instantly blow up. The deck has done me well vas all the new smuggler and jedi builds you see it also holds off speeder waves and sleuth. | |||||||||||
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7 Comments
Counsel really spoils Sith decks. How does this do on resources?
I've fooled around with the 6/4 split more than I'd like recently and the resource lock isn't as bad as you'd suspect. In a deck like this where only Bossk and Utinni actually require S&V resources it's not so bad. My biggest fear is the Jawa's. I've been burned and burned too many people for having Jawa's on the board versus Dash. Until the meta calms down I think Jawas are a bad call in the meta.I'd rather run a mercenary support and a greedo or something along those lines.
How are you getting burned specifically? Losing the edge battle?