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Regional 2014 Dark
Submitted
Saej
, Jul 15 2014 07:21 PM | Last updated Jul 17 2014 02:53 AM
Sith Control Tournament Quality
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Order by: Objective Set Type Total Objective Sets: 0 |
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2x Fall of the Jedi - A good way to cycle away cards you don't need. I would say it won me the first game in the top cut. -Darth Vader - Great unit, adds value to almost all my events in this deck! -Dark Side Apprentice - Eh. So-so. Blocks sleuths. -Vader's Lightsaber - Makes a great unit better. Otherwise Edge fodder. -Force Choke - Really? Yeah, it's great. -Heat of Battle - A good suprise for some engagements. 2x The Emperor's Web - I try to avoid this card only because it makes the Light Side's job easier. -Emperor Palpatine - Great control card and Edge if you REALLY need to win. -Emperor's Royal Guard - A great blocker and Protector. 3 health? Yep. -Sith Library - Sith needs resources. -Force Lightning - Great removal. -Force Choke - Still great. 1x The Tatooine Crash - So-so. It all depends on the deck I'm playing against. -Jawa Scavenger - Control! Control! -Jawa Scavenger - You must learn Control! -Sandcrawler - A GREAT defender in the current meta. I WANT this thing to explode. I have used Force Lightning on my own Sandcrawler before (after they deploy and before combat). -Utinni! - If you get the objective out, it can screw them up. Otherwise, ditch it. -Twist of Fate - People expect Sith to have 3+ Twists. This keeps up the dream! Use it wisely. 1x The Ghosts of the Dark Side - An ok objective. Helps a bit but nothing special. -Force Wraith - Depending on the matchup, I may use it. Otherwise chuck it. -Force Wraith - Same as above. -Dark Memories - This was a meta decision. I killed a few Jedi this way. -Dark Memories - More free death. -Force Shockwave - Some decent damage. 2x Scouring the Empire - 2 resources can be REALLY good turn 1. No ability makes me a bit sad. -Jerec - His reation rarely does anthing, but a good unit to just sit on the force or use in Edge. -Imperial Inquisitor - An ok resource. I do need this in the deck. 50% of the time I chuck them. -Imperial Inquisitor - Same as above. -Force Storm - Amazing. It's why I play the set. -Echoes of the Force - Good for some tricks! 2x Agent of the Emperor - Can be useful sometimes, but the Light Side targets it immediately (and turns it off). -Mara Jade - An awesome unit turn one that gets better with the Force! -Imperial Shadow Guard - Playing Sith, this usually protects your 'important' units. Makes an ok defender VS Sleuths. -Mara Jade's Lightsaber - Makes a good unit amazing. Otherwise, Edge fodder. -Sith Library - Love it. Need it. -Rage - "Hey, I am swinging into this objective." "Oh! Rage. Palpatine will block." "Oh. Well. Crap." |
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