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Sith Control
Submitted
jeffthemagicgoat
, Apr 10 2014 01:01 AM | Last updated Apr 10 2014 04:01 AM
Sith Control
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Order by: Objective Set Type Total Objective Sets: 0 |
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The idea I was working with is to use A Dark Time (and its cards) for my win con. The rest of the deck is intended to remove an opponent's ability to resist. If you can make recommendations or point out major faults, let me know. | |||||||||||
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1 Comments
2. Blast damage. You barely have any at all, and if you don't see A Dark Time for the Rebellion on your opening, the MTVs will potentially have a really hard time gaining their own blast icon.
3. 2x Killing Cold is overkill unless you're playing Executor. That free slot can be pretty much anything. Executor Arrives, Fall of the Jedi, Recon Mission, Imperial Command or simply another Counsel are all sound options. Death and Despayre or Deploy the Fleet could be great alternatives to get an offensive boost once you gain board control while providing some extra resources to the deck.