Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Boba Fett Starter Set






0 Comments
Type: Upgrade
Cost: 2
2
1


1

1

1

1


Vehicle
Action - Resolve this die and one of attached character’s character dice in the order of your choice.
Side: Neutral
Color: Red
Rarity: Fixed
Number: 64
Illustrator: Mark Molnar






0 Comments
Geonosis
Type: Battlefield
Claim - Force an opponent to lose 1 resource.
Side: Neutral
Rarity: Fixed
Number: 174
Illustrator: Mark Molnar






0 Comments
Type: Support
Cost: 1
Action - Exhaust this support to reroll up to 2 of your dice.
Side: Neutral
Color: Gray
Rarity: Common
Number: 163
Illustrator: Rovina Cai






0 Comments
Type: Event
Cost: 1
Play only if each of an opponent’s characters has one or more damage on them.
Remove one of that opponent’s dice.
Remove one of that opponent’s dice.
Side: Villain
Color: Red
Rarity: Common
Number: 84
Illustrator: Jeff Lee Johnson






0 Comments
Deadly Mercenary
Type: Character
Health: 11
Point Values: 12
/16
2

2

1

1



Bounty Hunter
[Special] - Deal damage to a character equal to the value showing on a die (yours or an opponent’s).
“Don’t get in my way.”
Side: Villain
Color: Yellow
Rarity: Fixed
Number: 19
Illustrator: Darren Tan






0 Comments
Type: Event
Cost: 0
Play only if each of an opponent’s characters has one or more damage on them.
Gain 1 resource.
Gain 1 resource.
Side: Neutral
Color: Red
Rarity: Common
Number: 136
Illustrator: David Auden Nash






0 Comments
Type: Event
Cost: 0
Remove a die showing damage ([Ranged Damage], [Melee Damage], or [Indirect Damage]). Then deal indirect damage ([Indirect Damage]) to yourself equal to the value showing on that die.
Side: Neutral
Color: Red
Rarity: Fixed
Number: 137
Illustrator: Jacob Murray






0 Comments
Type: Event
Cost: 2
Spot a Yellow character to remove up to 2 dice showing a combined value of 3 or less.
Side: Neutral
Color: Yellow
Rarity: Fixed
Number: 151
Illustrator: Ryan Barger






0 Comments
Type: Event
Cost: 1
Reroll one of your character dice and an opponent’s character die (you choose). Then deal 2 damage to each character whose die just rolled the lowest value (both characters if it is a tie).
Side: Neutral
Color: Yellow
Rarity: Common
Number: 152
Illustrator: Jeff Lee Johnson






0 Comments
Type: Upgrade
Cost: 2
1

1

1




Ability
[Special] - Deal 1 damage to a character, or 2 damage instead if that character has 3 or more damage on it.
Side: Villain
Color: Yellow
Rarity: Fixed
Number: 26
Illustrator: Alexander Kozachenko






0 Comments
Type: Event
Cost: 0
Remove 1 shield from each character.
Side: Neutral
Color: Gray
Rarity: Common
Number: 160
Illustrator: Mark Molnar






0 Comments
Type: Event
Cost: 2
Resolve one of your dice, increasing its value by 2.
Side: Villain
Color: Red
Rarity: Common
Number: 86
Illustrator: Timothy Ben Zweifel






0 Comments
Type: Event
Cost: 1
Spot a Red character to turn up to 2 of your dice to sides showing indirect damage ([Indirect Damage]).
Side: Neutral
Color: Red
Rarity: Common
Number: 139
Illustrator: Nasrul Hakim






0 Comments
Type: Event
Cost: 0
Play a weapon from your hand on one of your characters (paying its cost). You may activate that character.
Side: Neutral
Color: Yellow
Rarity: Common
Number: 155
Illustrator: Aaron Riley






0 Comments
Type: Event
Cost: 1
Force an opponent to choose a card in their hand. Then look at all of the other cards in their hand and discard one of them.
Side: Villain
Color: Yellow
Rarity: Common
Number: 96
Illustrator: Ryan Barger






0 Comments
Type: Support
Cost: 3
2

2

3
1


1

1


Vehicle
Power Action - Reroll one of your Yellow dice. Then you may remove an opponent’s die showing a value equal to the value showing on the die you just rerolled. (Use each power action only once per round.)
Side: Villain
Color: Yellow
Rarity: Fixed
Number: 25
Illustrator: Mark Molnar






0 Comments
Type: Event
Cost: 1
Choose a character that has 3 or more damage on it. Remove one of its character or upgrade dice.
Side: Villain
Color: Yellow
Rarity: Common
Number: 97
Illustrator: David Auden Nash






0 Comments
Type: Event
Cost: 1
Play only if you control the battlefield.
Remove a die.
Remove a die.
Side: Neutral
Color: Red
Rarity: Common
Number: 143
Illustrator: Cristi Balanescu






0 Comments
Type: Event
Cost: 0
Ambush. (You may take one additional action after you play this card.)
Reroll up to 2 of your Yellow dice.
Reroll up to 2 of your Yellow dice.
Side: Villain
Color: Yellow
Rarity: Common
Number: 98
Illustrator: David Auden Nash






0 Comments
Type: Character
Health: 9
Point Values: 9
1

2

3

1



Trooper
The elite soldier of the Imperial Military, trained for complete obedience to the command hierarchy, as well as the Galactic Emperor Palpatine.
Side: Villain
Color: Red
Rarity: Fixed
Number: 13
Illustrator: Jacob Atienza






0 Comments
Type: Upgrade
Cost: 3
2

4
1


1

1



Weapon
Yellow character only.
[Special] - Deal 2 damage to a character. You may spend 1 resource to deal 2 damage to a character.
[Special] - Deal 2 damage to a character. You may spend 1 resource to deal 2 damage to a character.
Side: Villain
Color: Yellow
Rarity: Fixed
Number: 27
Illustrator: Joel Hustak