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• Balthasar Gelt
Type: Legend Race: Empire
Cost: 3 Loyalty: 2
Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game. Lower the cost of the first card you play on your turn by 1 for each experience attached to this legend. Action: When this legend attacks, attach 1 experience to it.
Set: FaS Number: 101 Quantity: 3
Illustrator:
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No Comments have been made.
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Celestial Wizard Acolyte
Type: Unit Race: Empire
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 1
Mage.
Empire only. Ambush 2. Action: When this unit ambushes, it gains Counterstrike 3 until the end of the turn.
Set: FaS Number: 104 Quantity: 3
Illustrator:
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No Comments have been made.
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Daemon Summoner
Type: Unit Race: Chaos
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 2
Cultist.
Action: Sacrifice this unit to play a Daemon unit from your hand into this zone. That unit's cost is lowered by 2.
Fanatical cultists who offer their lives to the dominion of chaos.
Set: FaS Number: 114 Quantity: 3
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No Comments have been made.
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Doom-Seeker
Type: Unit Race: Dwarf
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 2
Slayer.
Action: When this unit survives an attack on an opponent's zone, sacrifice this unit to destroy target support card in that zone.
Set: FaS Number: 106 Quantity: 3
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No Comments have been made.
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End Times
Type: Tactic Race: Neutral
Cost: 10 Loyalty: 0
Epic Spell.
Limited. Play only on your turn. Lower the cost to play this card by 1 for each card in your discard pile. Action: Each player shuffles the top 10 cards of his discard pile into his deck. Each player reveals the top 10 cards of his deck and puts each unit revealed into play in any zone. Discard the rest.
Set: FaS Number: 120 Quantity: 3
Illustrator: Daarken
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10 Comments
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Fearless in Battle
Type: Tactic Race: Dwarf
Cost: 1 Loyalty: 3
Slayer.
Action: Until the end of the phase, each Slayer unit you control deals +1 damage in combat and gains Toughness 1.
Slayers don't fear dying. They seek foes worthy of their death.
Set: FaS Number: 107 Quantity: 3
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No Comments have been made.
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Gobbo Big Boss
Type: Unit Race: Orc
Cost: 3 Loyalty: 1
Power: 0 Hit Points: 3
Goblin.
This unit gains [Power] for each attacking or defending [Orc] unit you control.
I gotz a big wolf so I call da shotz.
Set: FaS Number: 111 Quantity: 3
Illustrator: Dan Scott
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No Comments have been made.
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Nurgle's Reach
Type: Tactic Race: Chaos
Cost: 1 Loyalty: 3
Spell.
Action: Reveal all developments in target zone. Destroy each development with Ambush revealed by this effect. Put the rest back facedown.
Set: FaS Number: 115 Quantity: 3
Illustrator: Michael Ivan
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No Comments have been made.
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Orc Warning Post
Type: Support Race: Orc
Cost: 2 Loyalty: 2
Power: 1
Fortification.
This zone cannot be attacked. Action: Sacrifice a development to treat this card's printed text box as if it were blank (except for traits) until the end of the turn. Only an opponent may trigger this ability.
Set: FaS Number: 112 Quantity: 3
Illustrator: Ignacio Bazan Lazcano
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No Comments have been made.
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Plunderer
Type: Support Race: Neutral
Cost: 0 Loyalty: 0
Power: 0
Attachment.
Attach to target unit you control. Attached unit gains Raider 2.
I'm in it for the gold.
Set: FaS Number: 119 Quantity: 3
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No Comments have been made.
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• Recon in Force
Type: Quest Race: Empire
Cost: 0 Loyalty: 3
Mission.
Play in any opponent's zone under your control. When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead. Forced: When the 3rd damage token is placed here, sacrifice this quest to shuffle each player's discard pile into his deck. Then, draw 3 cards.
Set: FaS Number: 102 Quantity: 3
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No Comments have been made.
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Sacred Cauldron
Type: Support Race: Dark Elf
Cost: 2 Loyalty: 2
Power: 1
Siege.
You may spend resources on this card to play tactics. Forced: When a unit is discarded from the top of an opponent's deck, put 1 resource token on this card if there are no resource tokens here.
Set: FaS Number: 118 Quantity: 3
Illustrator: A. L. Ashbaugh
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No Comments have been made.
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Saphery Waystone
Type: Support Race: High Elf
Cost: 2 Loyalty: 2
Power: 1
Building.
You may spend resource tokens on this card to pay for tactics. Forced: When an opponent plays a tactic, put a resource here.
Set: FaS Number: 110 Quantity: 3
Illustrator: Alyn Ware Spiller
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No Comments have been made.
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• Skulltaker
Type: Unit Race: Chaos
Cost: 4 Loyalty: 2
Power: 2 Hit Points: 4
Daemon.
This unit gains [Power] for each experience attached to it. Action: When an opponent's unit leaves play, spend 1 resource to attach it facedown to this unit as an experience.
Set: FaS Number: 113 Quantity: 3
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No Comments have been made.
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Spawn of Sulekh
Type: Unit Race: Dark Elf
Cost: 6 Loyalty: 2
Power: 4 Hit Points: 4
Creature. Dragon.
Battlefield only. While this unit is attacking alone, a player must sacrifice a unit in order to declare defenders.
Set: FaS Number: 116 Quantity: 3
Illustrator: Ryan Barger
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No Comments have been made.
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Strike from the Shadows
Type: Tactic Race: High Elf
Cost: 1 Loyalty: 2
Action: When a section of your capital is attacked, target a development in that zone. If it is a facedown [High Elf] unit, it gains Ambush X until the end of the phase. X is its loyalty.
Set: FaS Number: 109 Quantity: 3
Illustrator:
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No Comments have been made.
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The Emperor's Statue
Type: Support Race: Empire
Cost: 1 Loyalty: 1
Power: 1
Building.
If you conrol a non-[Empire] card, sacrifice this card.
Set: FaS Number: 103 Quantity: 3
Illustrator: Igor Kieryluk
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No Comments have been made.
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Vengeful Slayer
Type: Unit Race: Dwarf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Slayer.
Dwarf only. When your capital is dealt combat damage, you may put this unit into play from your hand, into your battlefield.
Set: FaS Number: 105 Quantity: 3
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No Comments have been made.
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Vigilant Druchii
Type: Unit Race: Dark Elf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Elite.
While this unit is questing, cards cannot leave opponents' discard piles.
Our malice does not sleep.
Set: FaS Number: 117 Quantity: 3
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No Comments have been made.
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Warding Mage
Type: Unit Race: High Elf
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 1
Mage.
Action: Choose a unit you control. Until the end of the phase, any opponent's effect that targets chosen unit is applied to this unit instead, if able. Limit once per phase.
Set: FaS Number: 108 Quantity: 3
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No Comments have been made.
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