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• Blessed Enchantress
Type: Unit Race: Neutral
Cost: 3 Loyalty: 0
Power: 1 Hit Points: 2
Enchantress.
Order only. Forced: When another card effect puts at least 1 resource token on a quest in this zone, put 1 additional resource token on that quest.
Set: RD Number: 16 Quantity: 3
Illustrator: Charles Urbach
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No Comments have been made.
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Boon of Tzeentch
Type: Tactic Race: Chaos
Cost: 2 Loyalty: 3
Spell.
Action: Discard the top card of your deck. Gain resources equal to the printed cost of the discarded card.
Set: RD Number: 13 Quantity: 3
Illustrator: Owen William Weber
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No Comments have been made.
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Calling the Council
Type: Tactic Race: Dwarf
Cost: 1 Loyalty: 2
Limited. Action: Search the top 5 cards of your deck for a [Dwarf] unit or legend, reveal it, and add it to your hand. Shuffle your deck.
Sometimes the council starts early.
Set: RD Number: 4 Quantity: 3
Illustrator: Ignacio Lazcano
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No Comments have been made.
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• Dawnstar Sword
Type: Support Race: Neutral
Cost: 4 Loyalty: 0
Power: 0
Artefact. Weapon.
Attach to a target Hero or legend you control. This card cannot be targeted by card effects. Attached Hero or legend gains [Power][Power][Power][Power][Power] while in combat and takes 2 damage if it survives combat.
Set: RD Number: 1 Quantity: 3
Illustrator: Lin Bo
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1 Comments
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• Eltharion the Grim
Type: Legend Race: High Elf
Cost: 6 Loyalty: 4
Action: Put 1 resource token on target [High Elf] card you control. (Limit once per turn.) Action: Remove 3 resource tokens from [High Elf] cards you control to (choose 1): deal 5 indirect damage to target opponent, gain 3 resources, or cancel an Action that targets a [High Elf] unit you control.
Set: RD Number: 2 Quantity: 3
Illustrator: Magali Villeneuve
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1 Comments
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Emperor's Chosen
Type: Unit Race: Empire
Cost: 2 Loyalty: 3
Power: 1 Hit Points: 2
Warrior. Knight.
Action: When this unit enters a zone, it gains [Power] and Counterstrike 3 until the end of the turn.
Duty to the Empire, even unto death.
Set: RD Number: 7 Quantity: 3
Illustrator: Jasper Sandner
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No Comments have been made.
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Enslave the World
Type: Quest Race: Dark Elf
Cost: 2 Loyalty: 3
Epic.
Quest. Action: Put 1 resource token on this card at the beginning of your turn if a unit is questing here. Quest. Action: Remove resource tokens from this card equal to the number of units in target opponent's discard pile. If you do, put all units in that opponent’s discard pile into play in any of your zones (you may split them up), corrupted. Then, sacrifice this card.
Set: RD Number: 19 Quantity: 3
Illustrator: Games Workshop Ltd
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2 Comments
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Gathering the Winds
Type: Support Race: High Elf
Cost: 0 Loyalty: 2
Power: 0
Condition.
Forced: When you play a Spell card, put 1 resource token on this card. Action: Remove resource tokens from this card equal to the printed cost of a target Spell card in your discard pile to play it at no cost. Then, sacrifice this card.
Set: RD Number: 10 Quantity: 3
Illustrator: Adam Lane
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No Comments have been made.
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• Helm of Fortune
Type: Support Race: High Elf
Cost: 0 Loyalty: 1
Power: 0
Attachment. Armour.
Attach to a target [High Elf] unit. Attached unit gets +1 hit point. Attached unit cannot be targeted by opponents' card effects while questing.
Set: RD Number: 11 Quantity: 3
Illustrator: Carolina Eade
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1 Comments
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• Heroic Task
Type: Quest Race: Neutral
Cost: 0 Loyalty: 0
Epic.
Limit 1 per deck. Start the game with this card in play and 1 card attached to it facedown. You cannot take a mulligan. Quest. Action: When you draw 1 or more cards, put 1 resource token on this card if a unit is questing here. Quest. Action: Remove 3 resource tokens from this card and sacrifice it to take the card attached to it into hand. If that card is an Artefact support card, you may attach it to a Hero or legend instead.
Set: RD Number: 20 Quantity: 3
Illustrator: Games Workshop Ltd.
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1 Comments
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• Hidden Sorceress
Type: Unit Race: Neutral
Cost: 3 Loyalty: 0
Power: 2 Hit Points: 1
Sorceress.
Destruction only. Forced: When an opponent puts at least 1 resource token on a quest in any corresponding zone, remove 1 resource token from that quest.
Set: RD Number: 17 Quantity: 3
Illustrator: Jake Murray
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No Comments have been made.
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Lothern Sea Master
Type: Unit Race: High Elf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Warrior. Elite.
Battlefield. This unit enters play with 3 resource tokens on it. Action: Deal X indirect damage to target opponent. X is the number of resource tokens on this unit. Then, remove 1 resource token from this card. (Limit once per turn).
Set: RD Number: 9 Quantity: 3
Illustrator: Mike Nash
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No Comments have been made.
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• Maranith
Type: Unit Race: Dark Elf
Cost: 3 Loyalty: 2
Power: 1 Hit Points: 3
Commander. Raider.
Action: Remove 1 resource token from a Black Ark card support card you control to discard the top card of an opponent's deck. If the discarded card is a unit, gain 2 resources.
That's 'Commander Maranith' to you, slave.
Set: RD Number: 14 Quantity: 3
Illustrator: Magali Villeneuve
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No Comments have been made.
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Mounted Marauders
Type: Unit Race: Chaos
Cost: 4 Loyalty: 2
Power: 2 Hit Points: 2
Warrior. Calvary.
Forced: When this unit attacks and survives combat, defending player must sacrifice a quest or support card he controls in the attacked zone, if able.
Set: RD Number: 12 Quantity: 3
Illustrator: David A. Nash
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1 Comments
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New Trade Route
Type: Quest Race: Dwarf
Cost: 0 Loyalty: 2
Quest. The unit questing on this card adds its power to your kingdom zone as well.
Set: RD Number: 18 Quantity: 3
Illustrator: Lin Bo
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No Comments have been made.
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Orc Bully
Type: Unit Race: Orc
Cost: 3 Loyalty: 2
Power: 2 Hit Points: 2
Elite.
Forced: When this unit enters play, deal 1 damage to each Goblin unit you control.
A little whip goes a long way.
Set: RD Number: 5 Quantity: 3
Illustrator: Chun Lo
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No Comments have been made.
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Rage of the Bear
Type: Tactic Race: Empire
Cost: 1 Loyalty: 2
Spell.
Action: Heal 1 damage on target Mage unit. It deals +2 damage in combat until the end of the turn.
Some forces cannot be chained.
Set: RD Number: 8 Quantity: 3
Illustrator: Mike Capprotti
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No Comments have been made.
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Stone Vengeance
Type: Support Race: Dwarf
Cost: 3 Loyalty: 3
Power: 0
Grudge.
When your capital is dealt combat damage, you may put this card into play from your hand (in any zone). Each [Dwarf] unit in this zone gains Toughness 1.
Set: RD Number: 3 Quantity: 3
Illustrator: Michael Rasmussen
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1 Comments
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The Unending Horde
Type: Support Race: Orc
Cost: 1 Loyalty: 2
Power: 0
Condition.
If your [Orc] unit would leave play, you can attach it to this card instead (it is not considered to be in play). Action: Spend X resources to put all [Orc] units attached to this card into play in your battlefield. X is the total printed cost of attached cards. (Limit once per turn.)
Set: RD Number: 6 Quantity: 3
Illustrator: Cristi Balanescu
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No Comments have been made.
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• Tower of Oblivion
Type: Support Race: Dark Elf
Cost: 2 Loyalty: 2
Power: 1
Black Ark.
Quest. Action: Discard the top card of your deck to have target unit lose [Power] until the end of the turn. Then, put 1 resource token on this card. (Limit once per turn).
Set: RD Number: 15 Quantity: 3
Illustrator: Simon Dominic
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No Comments have been made.
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