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Soaring Falcon



Soaring Falcon

Soaring Falcon


Type: Army Unit
Faction: Eldar
Cost: 3
Attack Value: 1
Hit Points: 5
Command Icons: 2
Signature/Loyalty:
Traits: Vehicle.

No Wargear Attachments.
Mobile.
(At the beginning of the combat phase, this unit may move to an adjacent planet.)

Set: Core Set Number: 131 Quantity: 1
Illustrator: GW Design Studio
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


18 Comments

Currently a great card for winning Command struggles. Probably a bit underrated because Eldar allready has great pieces to win Command struggles. Nontheless a very solid 4/5.

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theamazingmrg
Dec 30 2014 04:17 PM

It's the 1 attack that I don't like.  I feel like the main battle tank of the Eldar should pack a bit more punch!

It's the 1 attack that I don't like.  I feel like the main battle tank of the Eldar should pack a bit more punch!

Yep I hear you, but there is little in the LCG that directly reflects the way a miniature works. Which is why I personally stay away from that since it can only lead to dissapointment.

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theamazingmrg
Dec 31 2014 10:10 AM

Yep I hear you, but there is little in the LCG that directly reflects the way a miniature works. Which is why I personally stay away from that since it can only lead to dissapointment.

A fair point but it's not the miniatures game I'm comparing it to.  The Soaring Falcon has the lowest attack value of any Vehicle for any faction.  It's definitely at odds with the fact it's a tank!

A fair point but it's not the miniatures game I'm comparing it to.  The Soaring Falcon has the lowest attack value of any Vehicle for any faction.  It's definitely at odds with the fact it's a tank!

 

I guess it's really hard to hit others when you are as Mobile as this tank.

I think many cards are at odds with what they are. In special certain infantry in comparison with others. 

 

Space Marines for example are considerd to be tough as nails, heavily armoured augmented beings. With Terminators being even a few steps further in terms of survivability and assault capabilities. However Ragnar's Sentinals are unable to beat Infantry Conscripts when they have a bunker near them... Or Alpha Legion Infiltrators getting mauled by a Snotling token... 

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theamazingmrg
Dec 31 2014 01:36 PM

There are always disconnects between "reality" and the game.  I get that.  using your examples though, I can see how a squad of bunkered-in Conscripts would be able to kill a few Space Marines, and the Alpha Legion Infiltraors should at least be able to get a powerful attack (surprise!) before being mobbed by Snotlings.  The idea that a tank is less offensively powerful than a lightly armoured scout vessel like the Piranha Hunter (also Mobile) is just bizarre.  Obviously it's something that can't be changed but it's still weird!

I don't know, I think it highly reflects on the goals of a ship in this case. Again if it did not have Mobile, I could understand your points. However if the goal of a Tank/Ship is to explore a planet and profit on it's resources (and that seems the intent of this ship) I feel this 1/3 statline + Mobile reflects it's abilities really well.

 

To give another example of this, we allready know of two Neophytes within the game for Space Marines. The 10th Compagny is there to profit from it's resources, hence it has command. Eager Cadet on the other hand comes to a planet in order to battle, hence it has no command. Because of the different intentions I can understand why the cards are designed that way.

 

Fluff-wise a squad of bunkerd-in Conscripts would be unable to destroy any unit of Space Marines (this is also well reflected within the miniature game). On the other hand I feel stats can be different all the time to represent something that is essentially the same. To give another example, we have a multitude of X/3 Space Marines units but we see Blood Angels Terminators in the form of a 3/3 (3/4-ish if you will) and Dark Angel Terminators in the form of a 2/9. In both cases I don't find it weird as I think the intent of the unit is more represented by it's stats than actually miniature game statlines.

The last is also why I don't cross reference between the LCG and the miniature game.   

I say its "tank-i-ness" is represented by the two command icons (it is intimidating) and the fact that it has 5 health (it can take a beating) - it just isn't an offensive powerhouse in this mode because the guy who made this squad took the maneuvering jets upgrade instead of more firepower...or something. But, yeah, its skills are in other areas, not offense.

    • Killax likes this
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FightingWalloon
Jul 01 2016 05:50 PM

Interesting to see competitive decks using this card since some people consider the card garbage.

That's because Bonesinger Choir decks are better than many people predicated, and also the fact that if you have to pay 3 for a Falcon it's still good value.  Oh, and Falcon's make excellent units for a DDS, which gives them more purpose than a "Bonesinger combo piece".

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RedAngelofPeace
Jul 01 2016 08:41 PM

Interesting to see competitive decks using this card since some people consider the card garbage.


Soaring Falcon is ok. (Good stats/cost, Mobile is a useful keyword) It was not really good enough to make (a large majority of, ~95%)competitive decks prior to Drone Defense System. That's its main purpose, generally you don't want to be using your BoneSinger or Sae'lum Enclave to play units like this. I suspect that once Eldar get a proper AOE unit, or swarm is not the meta, these will go back into the binder. The card itself does nothing particularly special besides having 5 hp and it has the vehicle trait. If Eldar/Tau or Tau/Eldar had another option like Wildrider Squadron, the Falcon wouldn't have seen use.

It can't be the worse thing in the world to pay 1 for this thing with a bonesinger choir to use it as a command counter with its 2 hammers.  Its a shame star cannon only adds armor bane, and no attack, that would have helped this vehicle a bit, although would probably make some others too good.

Extremely survivable mobile capping unit. Gets +4 HP compared to Trailblazer for +1 cost, and immunity to 2-cost hate has become relevant. Also +3 HP and Mobile compared to the "vanilla" 2-for-2's, Chaos Fanatics and Iron Guard Recruits. I'm not saying this fits in every deck, but the stats are very good for the cost. Was always surprised at the hate it got - I think it's more due to Eldar already being good at command and lacking in offense than this actually being a "bad" card. And now that DDS is a thing, it can contribute offensively too.
    • BobaFett likes this
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LoricatusLupus
Jul 03 2016 12:25 PM
I personally find this an excellent card, going so far as to run three in my Baharroth deck. The high cost of many other units in there makes it crucial that I can win command for resources, and as others have mentioned it is a superb target for the DDS thanks to its defence and low power - even if it somehow ends up arriving exhausted, the Falcon has more than once survived two whole rounds and then struck the final blow.

So does this remedy "Death from above" for Baharroth Decks ?

So does this remedy "Death from above" for Baharroth Decks ?

Nope

Nope

I agree with that. It's not really worth it for the Falcon + Hawks. Not alone at least.

 

However, if you'd like to try out Death from Above I suggest you take a look at the Dark Eldar's Vile Raider.. ;)

Baharroth with Dark Eldar is pretty pointless right now.

More mobiles:

- Piranha Hunter

- Vash'ya Trailblazer

 

Trailblazer is autoinclude anyway.

But the Hunter isn't worth it, though he could take dds as well.