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Weirdboy Maniak
Submitted
Darksbane
, Aug 12 2014 03:08 AM | Last updated Aug 12 2014 03:08 AM
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Weirdboy ManiakType: Army Unit Faction: Orks Cost: 3 Attack Value: 2 Hit Points: 4 Command Icons: 1 Signature/Loyalty: Loyal Icon Traits: Psyker. Oddboy. Reaction: After this unit enters play, deal 1 damage to each other unit at this planet. Weirdboyz cannot control their ability to absorb psychic energy, much to the detriment of both their foes and allies. Set: Core Set Number: 60 Quantity: 1 Illustrator: Clint Langley |
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8 Comments
Good stats, awesome annoying ability for your opponent and nice to activate brutal.
ive used it more to kill resource/utility units and tokens, swings games
Great Ork 3 drop, can be considerd incredible against token heavy decks but for sure will pose problems for Pirates and Traders. 4/5.
Solid. Solid. Solid.
Love this card.
Just had a game against Cato where he piled up high on the planet that would be his win condition. I think he had 6-8 units there. I had six resources, two Weirdboys in my hand, a few shields, and Zogwort with a couple units in his warlord train. Ended up winning the fight after back-to-back deployments of the Weirdboys thinned his ranks.
So I deployed my Weirdboy and my opponent claims she can use her Twisted Lab to "blank" my text. Is there a window for an action between my deploy and the reaction?
Short answer: no. Weirdboy Maniak's ability is a Reaction, which responds to a trigger. Your opponent can't play an Action until it's their turn to play an action.