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8th Company Assault Squad



8th Company Assault Squad

8th Company Assault Squad


Type: Army Unit
Faction: Space Marines
Cost: 3
Attack Value: 3
Hit Points: 3
Command Icons: 1
Signature/Loyalty:
Traits: Soldier. Dark Angels.

Deep Strike (2) (Deploy this card facedown for 1[Resource]. When a battle begins, you may pay this card’s Deep Strike value to turn it faceup.)
Reaction: After you Deep Strike this unit, ready a target [Space Marine] unit at this planet.

Set: Jungles of Nectavus Number: 1 Quantity: 3
Illustrator: GW Design Studio
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


19 Comments

Cancelling Eldorath or standing a big guy who came in from HQ like Banglevets or Libby is great for sure.

Or you could use it to stand a Lone Wolf you sent to an empty (on your side (planet) to bully a warlord away.

But for 3 cost with OK stats and only a 1 shot effect it is competing with all 3 mentioned cards plus Bikers - I think I'll pass.
Technically, it can be more than a 1 off effect if you get Vezuel's signature support out but yeah, for everyone else is just a 1 off.

Though taking Standard Bearer means you're taking AM allies, I feel like Standard Bearer would still be a better choice. Not telegraphed, readies anything you want (not just SM units that have come from HQ or tapped by eldorath) and the same cost. Sure it's got worse stats, but being able to play it when you want to play it seems better. 

    • Ratadin likes this

you also lose the card draw though, off of Vezuel, and thats really the whole point.  Maximize Deep striking cards to draw a bunch of extra cards.  there's so few as of right now, you really need to utilize them all to get much use out of vezuel, otherwise your probably just better off with any of the other 3 SM warlords.  I can definitely see an argument later on for other deep strike cards, if we get a decent pool to build from for Vezuel however.

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ellonellanfair
Jun 18 2016 02:59 PM

Noticed it can also ready an SM warlord like sneakaz. Don't know if it would matter though.

Noticed it can also ready an SM warlord like sneakaz. Don't know if it would matter though.

Hm, I dunno, maybe Tense Negotiations played during the command phase action window and then readying the warlord again when combat begins. Not too bad actually..

 

Or readying after a Know No Fear during the deploy phase :)

    • ellonellanfair and Sizer like this

Yeah, this guy is problematic.

The thing is, I think this guy is in part planned to work with either Vuzuel (and only because of it's ability), or on a Elite-heavy deck, which I actually think it's great. Elites tend to have the problem that they are big and awesome, but force you to, sometime, overcommit on one planet, and not being able to be as effective on the next planet, because you played more R that you wanted on the last planet, and now you have that big guy tapped. This card not only help fix that, but do it while asking you to deploy a mid-range unit, which also takes us into non-winnie realm, which is awesome.

 

I love 3/3s, and this guy is both a 3/3 and a Elite enabler, and there could be some cool interactions with the DS theme. Can't wait to see the rest of the set.

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ellonellanfair
Jun 20 2016 11:13 AM

Question guys: Would this work with Fenrisian Wolf? What triggers first? I reckon Fenrisian Wolf triggers first then we deepstrike? If yes, then that's another combo right there

Deep strike triggers before Fenrisian Wolf. It says on deep strike cards:
 
When a battle begins, you may pay this card’s Deep Strike value to turn it faceup.
 
Fenrisian Wolf says: 
 
Reaction: After a battle at this planet begins, exhaust attached unit to deal damage equal to its ATK value to a target army unit at the same planet. 
 
The first effect happens during the battle beginning: essentially, its phrased like an interrupt, with "when". The reaction happens after it.
 
HOWEVER, there's no combo here. You can only attach Fenrisian Wolf to an army unit. Until this card is face up, it's not an army unit.

Well, yes and no. Deep Strike is not a reaction to beginning combat. The battle begins at a planet, and Fenrisian Wolf triggers first, reacting to the beginning of the battle. Then initiative for the battle is determined, then cards are Deep Struck for the battle. 

 

So there is a combo allowing you to ready to unit just exhausted to pay the price for the Wolf, but since the reaction opportunity is long past, it's not like you'll get to trigger the attachment a second time. Of course, depending on the unit, readying it may be more than enough.

    • ellonellanfair, HidaHonk, Asklepios and 1 other like this

Deep strike triggers before Fenrisian Wolf. It says on deep strike cards:

 
When a battle begins, you may pay this card’s Deep Strike value to turn it faceup.

 

That's reminder text and shouldn't be taken as the definitive functioning of the keyword. The actual timing for Deep Strike is in the rules insert, where it says that Deep Strike takes place after initiative is determined, but before the Ranged Skirmish begins. Compare that to the flow chart in the RRG, and Deep Strike happens between windows 3.2.1 and 3.2.2. Fenrisian Wolf is a reaction to the battle initiating in window 3.2.

    • Asklepios, happyam, Ratadin and 1 other like this
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ellonellanfair
Jun 20 2016 03:37 PM

Thanks for the answers ktom. Fenrisian Targets are Honored librarian and White scars at best. I could see a white scar double tapped by Mavros on first combat action window, trigger fenrisian, deepstrike 8th then swing again for a total of 12 damage. Not bad. (@_@)

You are thinking so small, a focused SM/AM deck around supports and Conscripts can get an attack value of 10 per swing. untapping after the wolf could be worth 20....admittedly what you need to deal 10 damage to twice is beyond me.  

deepstrike 8th then swing again for a total of 12 damage.

 

Just remember that "swing again" is the units normal attack, not the Fenrisian.

You are thinking so small, a focused SM/AM deck around supports and Conscripts can get an attack value of 10 per swing. untapping after the wolf could be worth 20....admittedly what you need to deal 10 damage to twice is beyond me.  

 

Conscripts aren't a Space Marine unit though, so can't be untapped via 8th Company.  Also note, if you were planning to use Catachan Outpost, its attack boost only applies to its next attack, not to the Wolf.

Oh my apologies, somehow didn't see the ready restriction Does the wolf use the units "printed attack" or just its attack?

It's not an issue of the wolf, it's because Catachan only increases damage for the next attack as opposed to a general damage boost like Rally the Charge.

This guy + Lone Wolf, albeit expensive but could be a nice surprise from a Warlord trying to win an easy one.

    • ellonellanfair likes this
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Serraph1133
Jun 25 2016 04:46 AM

you're better off with a standard bearer and a lone wolf, given the timing of deep strike. A warlord might stay and take a swing at an exhausted lone wolf, but if he commits to a planet and then sees 2 readied 3/3 units he'll probably retreat before you get to swing. At least with a standard bearer you can decide not to ambush until he has made the mistake of exhausting.