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Keening Maleceptor
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Keening MaleceptorType: Synapse Unit Faction: Tyranids Cost: Signature/Loyalty: Traits: Creature. Leviathan. Elite. Combat Action: Remove an infestation token from this planet to trigger its Battle ability. (Limit once per phase.) Set: Jungles of Nectavus Number: 17 Quantity: 3 Illustrator: Jacob Atienza |
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46 Comments
My OOE Elite Infest deck runs Predations, Spore Chimneys, scything hormagaunts, toxic venomthropes, virulent spore sacs. So far have not had a problem with infesting good targets. Predations can give you some great options. Between getting infest from Toxic Venomthropes and Virulent Spore Sacs, infesting an adjacent planet after committing to planets can help keep this synapse useful and alive.
Also on several occasions, I sent him with my WL for a double tap.
I rate this synapse 4/5
This has been my experience, too, except i use KM in my Omega deck.
Take out the infestation cards from an OOE deck and put some useful cards in it, after that take Maleceptor
out and replace him with Liktor and BOOM you have a much better and more consistent deck, It is so simple.,,
On Omega it's easier, just put Liktor back in and again you have a much better deck...
A good way to test this is by playing against some decks with Maleceptor and then applying the changes i suggested and see how results end up.
The deck above runs 3x promotion 3x Reaper Swarm and 3x STC and 3x Digestion Pool....HAHAHAHAH Good luck!!!
Easy Desseas.. You've made your point about being slightly vexed about some of the Tyranid cards.
It is known, we might say..
Perhaps it's time to get a new favorite faction in 40k. I recommend the Space Marines; extreme zealotry and Hive Mind are sort of opposite sides to the same coin really. And the Marines are strong too.
Now as for the Maleceptor, I think it shows promise. It is probably the card that makes up for a new warlord in this cycle, which would imply that at least some of the cards yet to come will likely work nicely in tandem with it. The fact that some people have found it to be a good include already leaves me to believe that the Maleceptor is a good addition to the Tyranid card pool.
When i read a title that states Strong and Consistent Genestealer deck and then check the list and see 12 limited cards i just can't help it and sometimes i get rude.
For that i apologize.
People say Maleceptor is a good addition to Tyranids, people say it is a good card.
Ok i agree it is a solid card with great potential but it will NOT replace Liktor with the current card pool.
Infesting is not consistent and not worth it unless you play Omega. Any player that runs Omega competitively knows that if you loose commands there is no way omega will work.
Using Maleceptor ruins your command game but enables you alternative plays with the planets.
The thing with planet abilities is that you can't rely on them and most of the times you are telegraphing your commit.
Liktor is the MVP of tyranids, it is the only reason tyranids have seen some top cuts, it is the only synapse that causes headaches to your rivals.
So yea Maleceptor is good but not enough and certainly not strong and consistent in a deck list like the above.
Nah i will pass playing anything else. I prefer to drop the game rather than play something i don't like only because the designers of the game fail to see that they are printing trash after trash. Tyranids have great potential and with 1-2 good cards they could be top contenders. Right after The Great Devourer Tyranids where in a good spot. Pack after pack tyranids are getting hit in the nuts.
If the community is ok with that and the only thing they have to say is change faction(people are keep saying this to me) then i rest my case.
The infestation in my OOE elite deck works.
I can run 2x digestive pool and 2x STC crystals. It reduces the chance of doubling up on an un-needed duplicate unique, while still getting the cost reduction. Striking Ravenor for 1 cost, yes please.
Also tapping additional planet abilities, or even double tapping them can be extremely frustrating for your opponent. Trust me, as I have been on the receiving end of this before, it is quickly putting the opponent off balance. Yeah there is the luck of the draw with the planets, but there is almost always a preferred trigger.
I am running an Elite version of OOE but with no infestation and Liktor. I am afraid that with your version you are missing important 2 shielders. Please post your list so that we can discuss it.Thanks!
Total Cards: (52)
Warlord:
1x “Old One Eye†(The Great Devourer)
1x "Keening Maleceptor" (Jungles of Nectavus)
Army Unit: (21)
4x Lurking Hormagaunt (The Great Devourer)
3x Scything Hormagaunts (The Great Devourer)
3x Striking Ravener (Decree of Ruin)
3x Virulent Spore Sacs (The Great Devourer)
3x Toxic Venomthrope (The Great Devourer)
2x Ravenous Haruspex (The Great Devourer)
3x Ripper Swarm (The Great Devourer)
Attachment: (10)
1x Great Scything Talons (The Great Devourer)
3x Heavy Venom Cannon (The Great Devourer)
3x Regeneration (The Great Devourer)
3x Ymgarl Factor (The Final Gambit)
Event: (11)
2x Ferocious Strength (The Great Devourer)
3x Dark Cunning (The Great Devourer)
2x Predation (The Great Devourer)
3x Backlash (Legions of Death)
Support: (10)
1x Awakening Cavern (The Great Devourer)
2x STC Fragment (Legions of Death)
2x Spore Chimney (The Great Devourer)
3x Loamy Broodhive (Unforgiven)
2x Digestion Pool (The Great Devourer)
Current version of it anyway. However unlikely, it has really worked for me.
Hmmm looking at your list while i understand what you are trying to do i think that with only 21 units and 52 cards it is highly likely that you will have a lot of bad hands.
Also you focus a lot on discount and also run 3 Broodhive but you only play 5 Elites.Also running 9 attachments with only 21 units you might end up with many dead cards in hand.
I take your word that it works for you but from my experience a good list is a consistent list and i think that maybe yours is lacking a bit on that sector.
Every time i try to fit solid infestation in OOE i end up with the same problem, that you wont have enough unless you use too many cards for infest and you wont benefit too much from it in the end.
In the end maybe a couple infestation cards with 3x STC and 1-2 digestion and Liktor might work better for OOE.
Fitting everything in is a problem, I admit. I try and build non-typical decks, trying to find different ways to make things work.
At one point I had Ymgarl Genestealer x3 in here, but I cannot say I care for them very much. It did not occur to me until you pointed it out that I was down to 5 elites after dropping them.
The 9 attachments are a non issue imo, as 6 of them are double shields and can be used as such.
I think Keening Maleceptor has its place more so with OOE than Omega though.
In Omega you need, require infestation in play for the mechanics of your build. Removing the infestation is counterproductive to your direction.
In OOE, infestation is treated as an expendable resource with Keening in play.
I will try rebuilding with the liktor and give it a go, it would free up a lot of slots honestly for cards needed.
After playing with this guy for some more games I can only praise how amazing this one is.
In a deck where you can constantly infest planets, and that is something Omega can do particularly well, this can open up amazing control options depending on the planet flop.
Won't get back to Lictor anytime soon.
Even OOE can use it to great effect.
4/5 ( just missing Genestealer trait)
Depending on your Deck Archetype Yvarn, Plannum, Ferrin, Barlus, Oasis IV, Atrox Prime, Iridial.. well basically all of them are advantageous in some sort of way. Triggering them multiple times can well be worth more than an additional hammer.
While the card a lot of fun in casual play, I think I would run Lictor in any competitive deck still. It's too easy to telegraph where this guy is going, and the 1 hammer means you can't flip a lost planet, you can only tie it. And if you assign to a planet you're already winning (which is generally the case if it's infested), you lose the command benefit the Synapse unit provides.
Totally fun card and great for Tuesday night games, but again, not ideal for competitive play.
Lictor doesnt give the control - elements this guy gives. And Nids lack in control above all else.
You can tip a tied command , and you can also win command at an empty planet. Thats not something i need 2 hammers for.
If you have multiple infestations going, it is harder to predict where it will commit.
Come Burst Forth, you might even win command somewhere else, and be at the planet when it matters.
I've been having so much success on Keening. I agree with others, it adds that layer of control. Mid to late game you will be having 2 to 3 planets infested and he will be unpredictable. Even if you predict him, good luck chewing through 5 health. I've had games where the planet flop is scarce on cards and a barlus came up. Double tap on barlus with warlord and keening and he has no plays on his next turn. Planet flop scarce on resource except for Osus? Double tap it and suck him dry. Tyranids are easy to get into but hard to pilot. Lictor is easy to pilot that's why people gravitate to it.
I will agree with you that while Maleceptor has far great potential that Liktor it is nowhere near the consistency level or our favorite 2 hammer Synapse. As i said before in competitive scene you require consistency not fancy plays. Sure you can steal some games with Keening but when you are obligated to use heavy infestation and you are depending on planet flop then you might as well playing poker instead of conquest. Top tier decks are good because they play their game all the itme and not when the right circumstances are in place.
By all mean i am not saying it a bad card i am just saying it's not tier 1 material. Personally i find infestation mechanics weak and inconsistent even if you use all of them in one deck.
I prefer having stronger cards that will get the job done rather than depending on 2+ card combos to make my plan work.
Not sure I agree with you there, in my experience it's only been the case that Infestation is 'weak' if I've relied on it entirely to set up. I try to play with the assumption that my opponent WILL be removing some and deploy enough units outside ambush to back me up. I see this becoming more powerful later in the game - but if you've already infested everything by that point you probably won't need him! Support you in that the Lictor is the most reliable, and I actually would rather have the Savage Warrior Prime than this guy as he can trigger planet abilities too. Even though it's not action speed he needs no token so is more solid if things aren't going your way.