Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Mandrake Cutthroat
Submitted
Guest
, -- | Last updated --
![]() |
Mandrake CutthroatType: Army Unit Faction: Dark Eldar Cost: 3 Attack Value: 2 Hit Points: 2 Command Icons: 1 Signature/Loyalty: Traits: Warrior. Deep Strike (1) (Deploy this card facedown for 1[Resource]. When a battle begins, you may pay this card’s Deep Strike value to turn it faceup.) Reaction: After you Deep Strike this unit, destroy an Ally unit at this planet. Set: Unforgiven Number: 33 Quantity: 3 Illustrator: GW Design Studio |
Recent Decks Using This Card:
No decks currently use this card. |
|
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder! |
10 Comments
I'm not convinced.
2 Ressources to kill a void pirate after command struggle is too expensive, so you're aiming at Skull Slavers or Skrap Nabba or something like them.
Are they even played enough to warant a counter? And even if, is killing them for 2 after they already got their bonus ressources worth it?
Kaptain is another expensive ally.
I agree this is not a very good card at present, but it's certainly got potential. Have seen worse.
It isn't 2 cost to kill a VP, its 2 cost to kill it and replace their hammer with one of your own.
The 3 cost allies with resource/card boosters are common in decks I have seen. Guardians at a late planet are another.
Cost 2 payable in installments for a card with OK stats for cost (I consider 1/2/2/ normal) and removing an opponent - even if its a VP that's worth it.
Finally, removing said VP to ensure when Power from Pain goes off it kills something dangerous? Really good.
Verdict, a solid card for 3/5. Another cycle of 3 cost allies pushes it to 4/5.
I still hold it at 3/5 personally because of the need to trigger a battle on that planet in order to flip him up. Which means you have to practically send your warlord to a back planet to kill the ally, and at that point, why not kill it with your warlord?
http://www.cardgamed...eserve-deploys/
above is a link to a rules forum thread. Just scroll down to the images of the rules insert for deep strike. It states that deep striking happens after initiative determination, but before ranged skirmish, per planet.
There are 21 Ally cards right now. Some of them are pretty unlikely to pop up (Penal Legionnaire isn't even a real card!), but others are staples in many decks (Sacaellum Shrine Guard is standard for A.M.)
Tell that to the guy who runs Coteaz at my local store! Anyway, power depends on the opponent's deck but still an average body for the price. Will improve with more Deep Strike cards too as it will make him harder to guess.
My point still stands - while some allies are irrelevant and won't come up once players expand their card pool (Penal Legionnaire in this case), there are enough allies out there that are staples of every deck that the ability won't be useless because it never comes up.
The judgment of its value will be based on how good the ability is. Not terrible and it's a Deep Strike card. As more of them come out, it'll get more value. Enough? Hard to tell. Probably not.