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Teleportarium
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TeleportariumType: Support Faction: Space Marines Cost: 2 Signature/Loyalty: Traits: Location. Action: Exhaust this support to move a [Space Marine] army unit you control with printed cost 3 or lower from a Tech] planet (blue) to an adjacent planet. Set: Deadly Salvage Number: 55 Quantity: 3 Illustrator: Julian Kok |
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12 Comments
Great Card. Maybe the best released until now in this cycle for SM.
Tried it yesterday in Cato, wasn't impressed. Maybe because of lack of Blue planets.
I think it should be much better in Ragnar and awesome in Mavros.
I guess a risk here is that putting small units to blue planets is high risk against Sowing Chaos capable opponents.
However, I do think there's strong potential here for clever plays. A Librarian to planet 1 could do his damage, then move away after striking. A TSC or Scars Biker could sit safely out to the side of the battle till you're ready for him to attack, then swoop in. A Sic's Chosen could both move an enemy unit out of the battle, and then come back in to join in on the final battle of the game. BAV could be the weakest interaction, as they generally want to be in place at the start of the battle, but you could let them soak hits, attack with them, then run away to avoid the pain and use them again next battle.
Haven't tried it yet though, have to say, so I am purely speculating.
I used it with Sic's Chosen, giving me the game. Also it helps against range stuff and in the command game. It is a very versatile Card. Good for Cato, very good for Mavros.
Is there a combo I'm missing, or are you simply saying it's advantageous to deploy the Chosen where their "1 damage" does some good, then move the unit later for combat?
I think he just moved something from the first planet with chosen and then transported him to first planet where he could help in combat as well. Just a guess though.
The card is amazingly good (yet, depends slightly on planet flop) with voltroned SM units in O Shaserra.
Even though it looks weak to Sowing Chaos, actually it lets you move an army unit away from a blue planet before the opponent nukes everything.
@ktom: It is exactly that. Helped a lot. I am still convinced:)
It is undoubtedly advantageous to do the "deploy-trigger-move" thing. Heck, Starbane's signature event is built on this principle.
My read of your first post seemed to imply there was a combo with the Chosen in particular, which could/would allow additional uses of its ability. If that combo existed, I wasn't seeing it. Since there isn't one, that explains it, but I wanted to be sure I wasn't blind.
Agree with your assessment on Cato, though as I said I think there's some mileage in pulling someone out of battle with a Chosen, then moving the Chosen in to join the battle.