Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * - -

Accept any Challenge



Accept any Challenge

Accept any Challenge


Type: Event
Faction: Space Marines
Cost: 1
Shields: 1
Signature/Loyalty:
Traits: Tactic. Vow.

Reaction: After you win a battle at a [Tech] planet (blue), draw a card for each Black Templars unit you control at that planet. (Max 1 per round.)

Set: Decree of Ruin Number: 13 Quantity: 3
Illustrator: Marius Bota
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


8 Comments

Seems a bit weak to me, but I guess it'll depend on how many Black Templar units get released in the future. Since it costs 1C + 1R, you're breaking even (more or less) on receiving 2C, so it's mostly going to be beneficial only if you have 3+ BT units at the planet. Feels too specific for a race that already has so many great events that I doubt it will fit into most peoples decks.

Please prove me wrong once Mavros is released and a bunch of other BT units are released with him, but until then ...

2/5 for Mavros
1/5 otherwise

Photo
MarseilleDB
Dec 12 2015 12:11 PM

Not a bad card. Tested it in my Mvros proxies deck, with Primal Howl it makes tour deck almost independent from any "card draw" planets. It cost 1 resource and have only 1 shield, but if you win a battle on a planet with 3 Templars (WL is 1) it's worth paying. When use for shields with BT unstoppable ability it actually prevent 2 pints of damage.

Photo
MightyToenail
Dec 12 2015 09:07 PM

But SM needs cards the least of any faction, as they have the highest cost curve except for Nids.

 

1/5

SM need their cards as much as anyone, in fact shutting down card draw is one of the most effective ways of beating SM. They have some of the best and cheapest events, and many 2 shield cards.

The trouble is the demanding conditionality which makes the card pretty ropey.
    • Atrus likes this

SM need their cards as much as anyone, in fact shutting down card draw is one of the most effective ways of beating SM. 

+1 to this.

 

IMO the thing that makes this playable Instead or in addition to Primal Howl, is that this is less conditional. With Mavros and some templars you can draw 3+ cards easily. And when you prepare at a later planet with your warlord train, this can be huge advantage for the next turn.

 

Primal Howl seems easy to play, but (except with Ragnar, that seems designed specifically for him) in many games was a dead card in hand until later in the game. However, the double shield is huge.

 

I think is a good card, but only with Black Templars deck.

Do you think this card can see use if a player goes all in on a first planet blue, then trains himself into another blue planet? being able to draw around 3-4 cards from a dark templar train sounds interesting.

Photo
FightingWalloon
May 01 2016 11:52 PM

So you would play this before triggering a battle ability, right?

Yes. The order of triggering conditions for the end of a battle are:

1. Battle ends

2. Determine winner/loser of battle

3. Trigger planet's battle ability

 

This is a reaction to #2, so it would be triggered between #2 and #3. Note that since all "until the end of the battle" effects expire in #1, so it is possible for the number of Black Templar units you have at the planet when the battle ends to change between #1 and #2 (for example, if an effect raises a unit's HP "until the end of the battle," and losing that bonus kills the unit).