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Sowing Chaos
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Sowing ChaosType: Event Faction: Chaos Cost: 2 Shields: 1 Signature/Loyalty: Traits: Tactic. Deploy Action: Destroy each army unit with printed cost 2 or lower at each [Tech] planet (blue). From the corpse of the Kaerux Erameas an army of daemonic forces erupted, ready to slaughter all in their path. Set: Decree of Ruin Number: 17 Quantity: 3 Illustrator: GW Design Studio |
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34 Comments
Just be careful about deploying your Chaos Fanatics or Enraged Orks at blue planets.
At all blue planets. Not at all planets.
Well yeah, I think he spotted that somehow.
I too spotted this late, and at time of warpack review thought it was like a specific exterminatus. Much better card than I thought.
That's what I meant. Sorry for the confusion.
Yes.
For Chaos, it makes Zarathur Swarm really really good, as this card synergises beautifully with deploy delays. It also gives Kith a boost, shrinking the game board.
Its not an OP card, as 3-cost centred decks (like Cato, or Tyranids) barely mind it at all, but it IS meta-changing. Sowing Chaos is one of the few cards that stops Worr being utterly dominant, for example. What it does is keep Worr in check, limit Kith a little, and make SM, Chaos and Tyranids better, as well as (FINALLY) pushing the ideal cost curve of the game slightly to the right..
I've been trying to think a bit how to play around this card. Shifting cost curve right seems dangerous against rest of meta.
Now to find that perfect Ork deck to make this card amazing
More deploy delays, low cost supports, and more non-unit command like superiority?
Or, you know, avoid blue planets where possible
Easier said than done though. What if all the planets are blue?
Question is if you have cappers and there are 3 blue planets,do you just deploy and hope for the best or avoid against a faction that can pack Sowing Chaos. Avoiding really kills your own command game, so i think i'd go with just hoping for the best. Haven't had many games vs Sowing Chaos since Decree came out
Also, a single 1 cost capper at 1 blue planet isn't going to tempt the Chaos player, and 2 is only a slight gain for him, and this assumes he loses nothing himself.
In practise I'm not sure the Chaos player will find this too easy to trigger without sacrificing some command gains in the short term. Well, with their current cardpool anyway. If they get some 3-4 cost Daemons with command that's another matter.
Slaanesh's Temptation should always be played on a blue planet from now on I think.
Does this card make sense in a Salaine Morn deck?
Potentially, especially since she will be aiming for Red planets anyway. As long as the Red/Blue planets have 3+ costed units on it (which will be easier when the Flayed Skull Slavers come out) it's definitely plausible. I'm already thinking she's better with Chaos than Eldar just for the Soul Grinder, so I'd probably just add this in with it
But there are only 2 planets that are Red and not Blue (and vice versa). You can't avoid Blue planets. I suppose you could maybe include it on the theory that you'll play it only when it hurts your opponent more than you, and otherwise it's a shield... Personally, I think there's a better chance of making Calamity payoff with Salaine Morn than Sowing Chaos. (And I also don't think there's enough of the kind of support you'd need to really make Calamity worth it.)
So there are 4 planets that are blue and red. As Kaloo mentions the Flayed Skull Slavers are 3 cost, and Salaine's signature units are ambush, sowing chaos is deploy phase. I'm thinking it could be a thing.
ba'ar zuls sig squad is a 3 cost. coincidence?
It's a push and maybe not optimal with the current card pool for Morn but it will be if more 3+ costed Raider/Kabalite units come out.
Referring back and arguing against my own post a little way up this discussion, I've noted that Worr doesn't HAVE to suffer against Sowing Chaos, as a lot of it depends on build. Played some games against a strong Worr deck that used Rockcrete Bunkers, Ammo Depots and even an Assault Valkyrie, and at one stage found myself stuck with 3 Sowing Chaos in hand with no means to play it to my economic advantage.
I think also as people are getting more used to this card, they're starting to play around it. Skilled players are definitely being held back by it less, and they're not walking into this card by accident: rather, if they deploy a 2 or less cost unit to a blue planet, they're doing so as a calculated risk.
In my mind, my rating of this card is now drifting down again, back down towards my initial Warpack Review rating of it.
I really like this card for how it just gets added to the things you have to keep in mind if playing against Chaos / someone splashing Chaos and is therefore slowly moving the game to a point where just knowing your deck won't be enough to win a tournament.
This kind of reminds me of Doom and how people play against the possibility of that event being played.