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Bonesinger Choir



Bonesinger Choir

Bonesinger Choir


Type: Support
Faction: Eldar
Cost: 2
Signature/Loyalty:
Traits: Upgrade.

Limited.
Interrupt: When you deploy an [Eldar] Vehicle or [Eldar] Drone unit, exhaust this support to reduce its cost by 2 (to a minimum of 1).

Set: What Lurks Below Number: 90 Quantity: 3
Illustrator: Caravan Studio
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


17 Comments

Am I wrong in assuming that this card can be exhausted to reduce the cost of deploying the Saim-Hann Jetbike by 1? (Which essentially means a free Jetbike with the aid of an Ambush Platform triggered-interrupt next by the way).

 

It seems to me the wording would suggest that any card carrying the vehicle trait is eligible for reduction, while only units with the drone trait is eligible.

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RedAngelofPeace
Mar 16 2016 06:04 PM

I thought so too Skynight, but was shut down by ktom here: http://www.cardgamed...-eldar-vehicle/

    • Skyknight likes this

I believe it is intended as vehicle unit or drone Unit

Ah, I see. Well it's important to get it right :)

This in a Shadowsun deck, with Sae'lum Enclave, dominated by expensive Eldar Boats.

vmoth - I've got a deck posted that is exactly that.  Take a look, feel free to offer suggestions or post your own version, I'd love to see it. 

    • vmoth likes this

vmoth - I've got a deck posted that is exactly that.  Take a look, feel free to offer suggestions or post your own version, I'd love to see it. 

Cool! I had something much less sensible in mind. Will try out and report.

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FightingWalloon
Mar 24 2016 04:14 PM
Stupid question to verify something. If you have two of these in play, you could exhaust both for a -4 cost to pay an elite vehicle, yes?

Stupid question to verify something. If you have two of these in play, you could exhaust both for a -4 cost to pay an elite vehicle, yes?

Yeap you can

Stupid question to verify something. If you have two of these in play, you could exhaust both for a -4 cost to pay an elite vehicle, yes?

 

yes you can :) and that's what's beautiful about this card, Can't believe they didn't make it unique, as it stands this is brutal having two of these and being able to drop in a wraithguard for free each turn or a wildrider squadron :o

yes you can :) and that's what's beautiful about this card, Can't believe they didn't make it unique, as it stands this is brutal having two of these and being able to drop in a wraithguard for free each turn or a wildrider squadron :o

 

Almost free, still have to pay the minimum 1 resource when using Choir.

yes you can :) and that's what's beautiful about this card, Can't believe they didn't make it unique, as it stands this is brutal having two of these and being able to drop in a wraithguard for free each turn or a wildrider squadron :o

To be honest I would have preferred it being unique but being 1 cost instead. At 2 cost the return on investment is still good but a little slow

The economy gains here are smaller than they seem.

 

Gains: 2R per use. 1 turn deploy delay on turn you use it.

 

Costs: 2R1C up front. Uses up your limited for the turn.

 

So if we say the delay and the limited use cancel each other out, more or less, you're not break-even on turn 1, you're -1C. On turn two, you're +2R-1C. I'd call that breakeven. On turn 3, you're in profit, at +4R-1C).

 

Deploy a Choir two turns in a row, and even if you get the full -4R discount per turn, you're still not in profit till turn 3 (Turn 1: -1C, Turn 2: +2R-2C, Turn 3: +6R-2C). From turn 4 onwards, the gains are greater for 2 Choirs than one.

 

However, all this assumes optimal situation. All you need is a turn where you don't have anything to deploy, or where you can't utilise the full discount, and it starts going wrong.

Almost free, still have to pay the minimum 1 resource when using Choir.

 

ah fair does, still not too bad then :3 got the other one to bring in 2 wraith guards for 2 resource instead of 6 :3 

 

The economy gains here are smaller than they seem.

 

Gains: 2R per use. 1 turn deploy delay on turn you use it.

 

Costs: 2R1C up front. Uses up your limited for the turn.

 

So if we say the delay and the limited use cancel each other out, more or less, you're not break-even on turn 1, you're -1C. On turn two, you're +2R-1C. I'd call that breakeven. On turn 3, you're in profit, at +4R-1C).

 

Deploy a Choir two turns in a row, and even if you get the full -4R discount per turn, you're still not in profit till turn 3 (Turn 1: -1C, Turn 2: +2R-2C, Turn 3: +6R-2C). From turn 4 onwards, the gains are greater for 2 Choirs than one.

 

However, all this assumes optimal situation. All you need is a turn where you don't have anything to deploy, or where you can't utilise the full discount, and it starts going wrong.

 

I get where you are coming from, but still, even being at -1c for deploying it, the fact it reduces the number of resources you need to deploy a unit by 2 can be very effective either on or especially after the turn its deployed, you won't need to focus as hard on resource command, and the ability to get high cost units out of your hand at ease, or spam loads of little units but for next to nothing can turn the tide in your favor.

 

It's easy to reduce the card down into math, but it forgets the fact that this card will put you above your opponent on resource economy and the ability to get out powerful units for cheaper then what your opponent can, I also include cards like this, and it has always been a good way to rapidly boost forces on a planet with few resources.

For sure, I mean, I'm always happy to draw Promise To Glory, and that's more or less a straight trade of one card for 2R and a deploy delay. Choir might be limited and a little slower, but it can still work fine. Of course, Promise speeds your tempo, while Choir sacrifices tempo now for power later.

 

Also, its easy to remember the times when Choir let you play a big unit, because thats so damn satisfying. What recall bias is great at excluding is the times when you drew Choir late in the game, or when you draw more Choirs than you need, or (hardest of all) when the deckchoices you made because Choir was in the deck weakened your overall deployment compared to the deckchoices you would have made in Choir's absence.

 

For example, it always pains me to see Soaring Falcon played just because Choir is in a deck: 3 for 2/1/5 Flying has not been a good card for a long time, and no, Drone Defence System doesn't justify it.

 

Personally, I'd say 3x Choir Eldorath decks were a fun experiment, but they lag considerably behind 0x Choir Eldorath decks in overall performance by a wide margin. 1x Choir in a deck that doesn't make any special changes, I can probably get behind, but the moment a discounter makes you pick a suboptimal card is the moment that discarder needs to leave the deck.

 

Note, I'm not all down on discounters. I think Shadowsun/SM + Saellum Enclave is a proven and excellent deck, thanks to a multitude of contextual factors.

    • Whingewood likes this
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SrgntKurgan
Mar 09 2017 03:56 AM
If there was an elite unit that costs 4, could you use STC fragment and Bonesiger to reduce cost to zero? Bonesinger can only reduce it to maximum of 1. So if you use Bonesinger to reduce it by 2, then exhaust STC fragment, can it be done in that order? Or, they go off simultaneously and therefore you would still have to pay 1 resource after reductions?

@SrgntKurgan

If you involve Bonesinger Choir in the cost reduction in any way you will always have to end up paying at least £1 for the unit because of its restriction, regardless of any other modifiers and reducers :)

    • SrgntKurgan likes this