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Ork Landa
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Ork LandaType: Support Faction: Orks Cost: 2 Signature/Loyalty: Traits: Upgrade. Combat Action: Exhaust this support to discard the top card of your deck. If its an [Ork] card with an odd printed cost, your opponent deals X indirect damage among units he controls. X is the printed cost of the discarded card. Set: The Great Devourer Number: 55 Quantity: 3 Illustrator: Sam Lamont |
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12 Comments
At least the artwork is good.
Don't know what to make of a support offering this kind of random deck-drawing result to operate. Feels more like a Chaos card. There should have been an "even" number option so that a player could rely on some result. 1/5 Fun flavor though for those who like to take chances.
Since an Ork Landa is transport, I would have loved to see a "If it is an odd ork unit, deploy it to planet 1 reducing it's cost by 1 and give that unit 1 damage"
That would make this card amazing but maybe too amazing.
You have a weird card filing system!
Preach it brother!
Landa will be pretty good too, if we see some more high quality 3 cost orks.
Actually, I played against a Landa deck recently, and it put up a solid fight. Worked out the odds, and it was triggering about 2.5 damage per activation, on average, though that doesn't represent the difficulty for opponents when the "5" flips. I mean, it was in no way a tier 1 deck, but it wasn't a junk deck by any means.
On first look at this card I was not impressed. This support looked to just be another chance card along the lines of Murder Cogitator and Throne of Vainglory, both of which never have performed consistent enough for me to keep in my decks.
But I played against a few decks running Landa recently and my opinion has improved. What made this card stand out is the inclusion of Mek Repair Krew. My opponent could trigger this support 2, 3, 4 times a combat phase, and at that rate, each successful 3 and 5 cost hit became that much more brutal to withstand. The additional interesting decision point then becomes - do I use my warlord to snipe a command unit, my warlord to go to a planet where I am winning command but this dumb Mek Repair Krew guy is so that I can kill him, or go fight a battle. If I go to where the Mek Repair Krew is, they can still trigger the Landa twice before I get to attack the unit anyway. My Eldar deck was constantly having to refresh command units given the frequency of Landa hits and the general number of low HP Eldar units.
In any case, its to be seen how reliable a Landa Repair Krew combo is in the long run. Both need to be out for full effect and, of course, Landa could always draw and discard a Repair Krew. That would still hit for 3, but you would lose the valuable combo in the discard. I'd imagine it would be similar to the feeling I used to get when Throne would draw and discard my Promise of Glory...
My attempt: http://www.conquestd...-ork-landa-deck
Please read the description too if you'd like
Haven't actually tried it yet.