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Doom Siren



Doom Siren

Doom Siren


Type: Attachment
Faction: Chaos
Cost: 2
Shields: 2
Signature/Loyalty: Loyal Icon
Traits: Wargear. Slaanesh.

Attach to an army unit.
Reaction: After attached unit uses its Area Effect ability, deal damage equal to its Area Effect value to each enemy unit at each adjacent planet. Then, sacrifice the attached unit.

Set: Descendants of Isha Number: 129 Quantity: 1
Illustrator: Nikolaus Ingeneri
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


18 Comments

So, there are 2 ways to get AE in the game currently; Kabalite Strike Force (no command for 2 cost, not a great pick) and Blight Grenades (making a 3 card combo, also note a lot of units these can attach to are suboptimal choices in themselves).

Both of these options are AE1 (Edit, no they aren't!)

As it stands, I'd therefore give 2/5, and that's because of the 2 shields. Without those its 0.5/5

Now, if a Slaanesh Warlord were to come out with a sig squad that has AE2, you are up to 3/5. Throw in another AE unit and its up to 5/5. A card to keep an eye out for long term.

Both of these options are AE1.

 

Small correction here, Blight Grenades gives the attached unit AOE 2.

 

In terms of this card I like the concept of it and in the right situation it can be rather effective. The Ku'Gath player I play against weekly is running an odd, yet surprisingly effective, version of a Chaos attachment deck. I'll be playing more against this card in the future so I'll give feedback on how useful Doom Siren turns out to be.

An attachment that currently holds no huge value for Chaos or it's potential allies.

However as with the other Slaanesh cards I feel that this card is made for an upcomming new Chaos Warlord.

 

Having two shields and the ability to AoE 2 planets is fantastic however it comes at a fair cost.

This card is one for the future.

 

3/5

    • Asklepios likes this

Anyone care to share their results with this card? 

What is there to share? There's exactly one legal target for it in the card pool, which requires allying DE. Then you're looking at a 2-card,4-resource combo that will discard the army unit after use, and requires you to set it up at either planet 3 or 4 for maximum effect, and it still only spreads AoE1 to two other planets. With the cards currently available, this thing is a piece of ****. Can't believe FFG released a card that can't even work with a faction's existing card pool. Worthless.

I believe Doom Siren can be played in tandem with Blight Grenades.  Thank you for your meta insights. I was looking more so for game play experience if anyone has actually played the card, designed a deck to use the card, etc.

In that case you're looking for an even harder to pull combo. Can it be a strong play? Sure. But just how much did you invest? 3 cards and 5 resources minimum. Then you also depend on your opponent deploying enough units in planets 3 and 5, for example, in which case you also have to commit your warlord to planet 4 to be able to strike with the AoE unit.

 

Then, because you just announced your strategy during the deployment phase with all those attachments, your opponent will simply commit his own warlord to the same planet to snipe your unit before it gets to strike. So you need the initiative to boot.

 

Plaguebeasts and Warpstorms are far more playable and should get you similar results in most practical cases.

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dnapolitano
Oct 12 2015 11:26 PM

I think I gave this card a good shake.  I played about 8 games with it.  Given what I'm about to say I think that is a reasonable amount.

 

I ran within a Ku'gath deck, along with Kabalite Strike Force and Blight Grenades.  It was a deck meant for fun, not competitive.  As mentioned above, the Blight Grenade / Doom Siren combo in addition to finding a Nurgle unit that can accept attachments and is playable is, well, a long-shot.  

 

I did however include 1x copy in a Ku'gath deck that I played in a recent OCTGN Waagh league match (no Blight Grenades, but did have KSF).  The deck was highly focused on distributed damage. I included it because the match was being recorded for the Hive Tyrant series and I thought it would be fun just to have it show up in the game.  Anyway, due to connection issues the game recording was scrapped.  The card was in my hand that game but not deployed.  Likely would not have been.  I took the card out of my deck after that game.

 

I recommend just playing with the card to see how it performs.  In my experience, as much as I wanted forces stacked up at planets to my left and right and this baby to trigger, that scenario that will offer the payoff needed for the investment just doesn't really develop in a game.  At best it will with Swarmlord as your opponent.  As already mentioned, with current Chaos warlords this can be a huge telegraph of your warlord commit, given the investment and the fact that you don't want your investment sniped.  I won't get into the other considerations, like the various tools available to answer/route a unit stacked up with blight grenades and doom siren.  Perhaps its utility will improve with the new Chaos warlord that has the support that can trigger battles at planets.

 

All that said, in all my games the card certainly did serve well as a shield.  I never found the opportunity where it was worth a deploy.  

    • Asklepios, XaosChaos, TheHiveTyrant and 1 other like this
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MightyToenail
Oct 21 2015 01:31 PM
In general, this card is flawed. The ability hurts more than helps, is horribly specialized, and costs money.

Thanks for doing the actual playtest dnapolitano. Game time is limited for most of us, so its hard to find time to try out cards that look suboptimal, and its easy to miss how strong a card can be emergently (look at Turbulent Rift, for example, which looks appalling on paper, but is actually not at all bad).

 

Good to know our read was right on this card, though.

This is the type of card that makes me question the design intent. why create cards when theres nothing that can be used on that belongs to the faction that owns it.

    • MightyToenail likes this

...yet

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FightingWalloon
Dec 14 2015 10:07 PM

This is the type of card that makes me question the design intent. why create cards when theres nothing that can be used on that belongs to the faction that owns it.

 

What do you mean? Put a Blight Grenade on a Rotten Plaguebearer and then stack a Doom Siren on top of that. No problem. What could stop that combo from working?

 

Maybe the fourth Chaos warlord will have lots of area effect.

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MightyToenail
Dec 15 2015 12:00 AM

What do you mean? Put a Blight Grenade on a Rotten Plaguebearer and then stack a Doom Siren on top of that. No problem. What could stop that combo from working?

 

Maybe the fourth Chaos warlord will have lots of area effect.

But in the end, does losing the plaguebearer to get the ability even worth it? And that is before the 2-resource 1-card cost that this has.

Do you honestly believe that the designers wanted to print a card for a terrible 3 card combo?

Do you honestly believe that the designers wanted to print a card for a terrible 3 card combo?

 

We have no evidence to the contrary, yet...  :)

 

This card makes me sad in so many ways.  Noise Marines can't use it (currently, anyway), using it requires a terrible 3 card combo or an almost equally bad 2 card combo with an allied faction unit, and the effect isn't even that good if you can pull it off.  I mean, it'd be great if your enemy piled units high on 3 planets in a row and you got to spend 3 cards and 5+ resources to kill them all - oh wait, I mean, deal 2 damage to them all.  That's it?  Ugh, so bad.

 

I'll just use Warpstorm instead.

    • ultimate26 likes this

This would have been terrible on Vicious Bloodletters, thank goodness.  My friend tried for months to get my Kith deck with bloodletters, I never once allowed him to hit me.  Had bloodletters allowed attachments, he might have pulled it off.

    • andred12 likes this

This would have been terrible on Vicious Bloodletters, thank goodness.  My friend tried for months to get my Kith deck with bloodletters, I never once allowed him to hit me.  Had bloodletters allowed attachments, he might have pulled it off.

I was going to say the same thing.  Chaos has so much synergy in theory, but it never works in practice.