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Smash ‘n Bash
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, -- | Last updated Nov 13 2014 07:47 PM
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Smash ‘n BashType: Event Faction: Orks Cost: 2 Shields: 1 Signature/Loyalty: Traits: Tactic Combat Action: Deal 1 damage to each unit you control at a target planet without an enemy warlord to ready up to 3 units you control at that planet. “Dere, all betta.†-Bulgrak, Ork Meganob Set: The Howl of Blackmane Number: 10 Quantity: 1 Illustrator: Mauro Dal Bo |
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15 Comments
this card is good for my high HP nazdreg deck. this would allow me to hit harder in a phase.
I feel this card is very narrow to use, it's effect can be devastation but being limited to Combat Action AND a planet where no enemy Warlord is present really limits it's use.
Cost 2 Shield 1 don't really make up for it's narrow effect...
It's just not worth the deckspace.
Its just not worth the deckspace
Let's say you start the deploy phase with this in your hand.
Does that change the way you think about what you might do in the upcoming deploy and combat phases?
Every tool at your disposal should always affect your decisionmaking to some degree. However, the overall game state should have more impact on them that having X card in your hand or not.
To get the most out of Smash n' Bash I'd need to commit a sizeable army at a single planet while also retaining the resources to play it. Then it's possible the opposing warlord will go there as well because his own hand gives him the confidence to win the battle.
My thought was that the point of Smash n Bash is that you can send a smaller army to planet one because your plan is to be able to swing twice. If you think your opponent is going to go to planet one, you would not do this, of course, but I often find in the early rounds of a game my opponents usually don't slam planet one with their warlord unless they have a particularly fighty warlord and want to get a rush victory.
Yeah I would have though that this is actually sub-par to use it at a planet where you have a large army since it would do more harm than good, given it only readies 3 units. I guess it's useful once you've bloodied/forced their warlord to retreat, but otherwise I struggle to see an effective proc
Interesting to see how different the discussion is about this card than the Emperor's Warrant:
http://www.cardgamed...’s-warrant-r332
I don' t play orks, but if I did I would use this card to ready my warlord train for the big battle.
I think this card would be in a better standing if it was a 2 shield as Emperor's Warrant has. If Smash N Bash had 2 shields, I would consider it for every deck for both the shield and effect.
I have never had much testing with this card because of multiple reasons. If this was 3 cost, deal 1 damage to all units to ready them. It would be much better imo. I mean that effect to include enemy units, essentially prolonging the combat phase and skip the ready step. This would indicate how the Orks could have a warboss or mega nob, bash some heads and make his orks fight harder while also wittling down your opponents as they stand to fight the tide again.
Maybe I am to much of a lore junky but a ork can dream.
Totally agree - its that extra shield pip that makes a card like Emperor's Warrant usable, because you massively increase the % of time when its a useful card in hand from that second function.
Still, there are some nice synergies here. I just played a game where my opponent had two undamaged Enraged Orks and an exhausted Snakebite Thug present. This card woulda flipped that battle's outcome,
I think it is not fair to compare it to emperors warrant not only because the 2 shields but also for the Astra militarum playstyle.
Sending your warlord to a big battle vs Astra is a much higher risk than vs orks, because of the ranged + spike damage combos astra can pull off (With catachans and the event that gives ranged to 3 units for example). So their warlord is much more likely to want to avoid a figth that looks favorable when facing astra, as orks normally dont have such surprise threats.
I agree with fleepa0. In addition, there is no negative side effect to The Emperors Warrant as there is with Smash And Bash, which also gives it an edge
As a means to ready a unit with a Huge Chain Choppa or a Blitza Bommer, this card might finally be worth a 2nd look. The "no enemy warlord" restriction still makes it a tough sell though.