Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * - -

Starcannon



Starcannon

Starcannon


Type: Attachment
Faction: Eldar
Cost: 0
Shields: 1
Signature/Loyalty:
Traits: Hardpoint. Weapon.

Attach to an [Eldar] Vehicle unit.
Attached unit gains Armorbane.

Compared to an Eldar Starcannon, the plasma weapons of the Imperium seem like toys.

Set: The Howl of Blackmane Number: 18 Quantity: 1
Illustrator: Aaron Riley
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


17 Comments

A nice big gun for your Falcon, but what other Eldar vehicle units are there that have some real offensive power?

Wildriders...

Wildriders.

It needed saying twice ;)

Ironically you can't give Wildriders a Starcannon in the tabletop game.
    • Darikgrey and TheHiveTyrant like this

Good card for sure, 3/5 from me. Can only go up when we see more great Eldar Vechicles.

having played a few games with this by now, it is a serious piece of tech for Wildriders or Wraithfighter. And it can even be a mean surprise if you put it on a Falcon and then Empower, LOL!

Played the card three times until now on the wildriders and it was a real killer. The option to move a 3/4 armorbane unit to another planet as an action is a very strong combination. Due to the limited card pool for this attachment at the moment it's a 3/5.

Mighty Wraithknight is adding another Eldar vehicle to the mix. Still not worth playing yet, I think, but the Starcannon deck is looking more possible as time goes on.

So let's revisit this card, in light of Bonesinger Choir and Wildrider Vyper.

 

5 attack, armourbane, mobile and an additional movement ability. That is terrifying! You could easily close off whole sections of the board to warlord commitment, and it certainly makes single point control cards (routing, exhausting, autokilling etc.) gain in value.

 

Are people starting to use Starcannon in light of the new meta?

Photo
FightingWalloon
Apr 14 2016 11:59 AM

It is in my Baharroth Vehicle deck, which is probably not a good competitive deck but it is fun to play at my FLGS. It is probably the deck I'm having the most fun with right now.

 

Primary targets: Wildrider Squadron, Wildrider Vyper, Fire Prism.

 

Like I said, not a competitive deck, but I'm having fun with it.

 

Thinking about running a Colony Shield Generator to protect my Bonesinger Choir. (Yes. Not competitive.)

I have one in my Shadowsun Bonesinger Enclave deck, but I'm probably going to take it out.  The thing about Armorbane - I feel like people think about it like it's multiplicative (i.e. better with higher attack), but since it doesn't stop prevention like Indomitable and because shields are basically -1 or -2 to the attack (very rarely more), I always treat Armorbane like it's +2 ATK (though it's more like +1 on a 1 ATK unit like the Falcon, and is worse than +2 ATK more often than better).  That doesn't mean +2 ATK isn't better on a higher attack unit because of the ability to do meaningful damage to a warlord or big butt units, but I think about whether I want to spend a card on buffing up my already expensive unit with basically a +2 ATK, and not sure I want to put more eggs in that basket.

Photo
crabshack101
Apr 14 2016 01:48 PM

I have one in my Shadowsun Bonesinger Enclave deck, but I'm probably going to take it out.  The thing about Armorbane - I feel like people think about it like it's multiplicative (i.e. better with higher attack), but since it doesn't stop prevention like Indomitable and because shields are basically -1 or -2 to the attack (very rarely more), I always treat Armorbane like it's +2 ATK (though it's more like +1 on a 1 ATK unit like the Falcon, and is worse than +2 ATK more often than better).  That doesn't mean +2 ATK isn't better on a higher attack unit because of the ability to do meaningful damage to a warlord or big butt units, but I think about whether I want to spend a card on buffing up my already expensive unit with basically a +2 ATK, and not sure I want to put more eggs in that basket.

 

I built a similar Shadowsun deck. The star cannons seem out of place at first but I believe they are deceptively good. As people mentioned the combat action makes them dangerous. While you cannot get them back out with Shadowsun's ability they do give you a 0 cost attachment to delay your deploy to get more information. also in the deck I have built I have built we have a lot of good targets that get a lot cheaper to put out with Bonesinger Choirs (and I am think about adding 1or 2x Sae’lum Enclave as well). Running even the odds makes them even more dangerous as they can hop around from Eldar unit to Eldar unit, since the typical play is to have the vipers follow the Wildriders mid-combat. In your deck I can see them as less useful but there are definitely ways to make them a huge threat.

I'm currently running it in Shadowsun with Tau'va and it's great fun to play. Still not sure if it's competitive or not but I enjoy it nonetheless :). Shadowsun's got the extra advantage of using the Command Link Drone to boost its attack by that necessary 1 point so that it can one shot most warlords from full hp.

​Primary targets: Wildrider Squadron, Wildrider Vyper
​Desperation target: Soaring Falcon
 

Running three units that can't take wargear? Crazy Shadowsun deck!

Photo
crabshack101
Apr 14 2016 02:10 PM

Running three units that can't take wargear? Crazy Shadowsun deck!

 

I don't know if you are referring to me but I will answer anyway. I am really using Shadowsun for Drone Defense rescission. I haven't played it yet but it seems like a fun idea.

My mistake, I have the Wraithknight in there as well

I think this card is really good with the Bonesinger/Vyper/Squadron approach. Works like a charm and is a hard headache for your opponent when it goes on the Vyper lurking at planet two..

 

I like its dual side-effect of being a nice deploy stall as well as a moral-hitter on your opponent too; it's usually a 2x include while the Choir, Vyper and Squadron are all 3x.

The Shadowsun Bonesinger Enclave deck gets even more mileage out of this because it can run the Nightshade Interceptor to full effect--flying, armorbane AE? Game over, man, game over!