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Starcannon
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, -- | Last updated Nov 13 2014 07:47 PM
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StarcannonType: Attachment Faction: Eldar Cost: 0 Shields: 1 Signature/Loyalty: Traits: Hardpoint. Weapon. Attach to an [Eldar] Vehicle unit. Attached unit gains Armorbane. Compared to an Eldar Starcannon, the plasma weapons of the Imperium seem like toys. Set: The Howl of Blackmane Number: 18 Quantity: 1 Illustrator: Aaron Riley |
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17 Comments
A nice big gun for your Falcon, but what other Eldar vehicle units are there that have some real offensive power?
Wildriders...
It needed saying twice
Ironically you can't give Wildriders a Starcannon in the tabletop game.
Good card for sure, 3/5 from me. Can only go up when we see more great Eldar Vechicles.
having played a few games with this by now, it is a serious piece of tech for Wildriders or Wraithfighter. And it can even be a mean surprise if you put it on a Falcon and then Empower, LOL!
Mighty Wraithknight is adding another Eldar vehicle to the mix. Still not worth playing yet, I think, but the Starcannon deck is looking more possible as time goes on.
So let's revisit this card, in light of Bonesinger Choir and Wildrider Vyper.
5 attack, armourbane, mobile and an additional movement ability. That is terrifying! You could easily close off whole sections of the board to warlord commitment, and it certainly makes single point control cards (routing, exhausting, autokilling etc.) gain in value.
Are people starting to use Starcannon in light of the new meta?
It is in my Baharroth Vehicle deck, which is probably not a good competitive deck but it is fun to play at my FLGS. It is probably the deck I'm having the most fun with right now.
Primary targets: Wildrider Squadron, Wildrider Vyper, Fire Prism.
Like I said, not a competitive deck, but I'm having fun with it.
Thinking about running a Colony Shield Generator to protect my Bonesinger Choir. (Yes. Not competitive.)
I have one in my Shadowsun Bonesinger Enclave deck, but I'm probably going to take it out. The thing about Armorbane - I feel like people think about it like it's multiplicative (i.e. better with higher attack), but since it doesn't stop prevention like Indomitable and because shields are basically -1 or -2 to the attack (very rarely more), I always treat Armorbane like it's +2 ATK (though it's more like +1 on a 1 ATK unit like the Falcon, and is worse than +2 ATK more often than better). That doesn't mean +2 ATK isn't better on a higher attack unit because of the ability to do meaningful damage to a warlord or big butt units, but I think about whether I want to spend a card on buffing up my already expensive unit with basically a +2 ATK, and not sure I want to put more eggs in that basket.
I built a similar Shadowsun deck. The star cannons seem out of place at first but I believe they are deceptively good. As people mentioned the combat action makes them dangerous. While you cannot get them back out with Shadowsun's ability they do give you a 0 cost attachment to delay your deploy to get more information. also in the deck I have built I have built we have a lot of good targets that get a lot cheaper to put out with Bonesinger Choirs (and I am think about adding 1or 2x Sae’lum Enclave as well). Running even the odds makes them even more dangerous as they can hop around from Eldar unit to Eldar unit, since the typical play is to have the vipers follow the Wildriders mid-combat. In your deck I can see them as less useful but there are definitely ways to make them a huge threat.
I'm currently running it in Shadowsun with Tau'va and it's great fun to play. Still not sure if it's competitive or not but I enjoy it nonetheless
. Shadowsun's got the extra advantage of using the Command Link Drone to boost its attack by that necessary 1 point so that it can one shot most warlords from full hp.
​Primary targets: Wildrider Squadron, Wildrider Vyper
​Desperation target: Soaring Falcon
Running three units that can't take wargear? Crazy Shadowsun deck!
I don't know if you are referring to me but I will answer anyway. I am really using Shadowsun for Drone Defense rescission. I haven't played it yet but it seems like a fun idea.
My mistake, I have the Wraithknight in there as well
I think this card is really good with the Bonesinger/Vyper/Squadron approach. Works like a charm and is a hard headache for your opponent when it goes on the Vyper lurking at planet two..
I like its dual side-effect of being a nice deploy stall as well as a moral-hitter on your opponent too; it's usually a 2x include while the Choir, Vyper and Squadron are all 3x.