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Mighty Wraithknight
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Mighty WraithknightType: Army Unit Faction: Eldar Cost: 6 Attack Value: 5 Hit Points: 5 Command Icons: 2 Signature/Loyalty: Traits: Vehicle. Spirit. Elite. No Wargear attachments. Reaction: After this unit enters play, exhaust each non-Spirit unit at this planet. Set: The Threat Beyond Number: 106 Quantity: 1 Illustrator: Sam Lamont |
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29 Comments
Balerion the black is here! Now we need an attachment that deploy a wraithknight for free exausting a psycher.
Another cool card in terms of fluff and appearance. Altough it's stats are not really impressive for something of it's stature...
Currently however I feel much like the SM 5 drop this card is to expensive for the meta. Eldar allready have a fair ammount of 3 and 4 costed units that are also fantastic and as such don't really need this card in order to have a better deck.
Nontheless it's stats and body are undoubtly great. With Tense Negotiations Y'varn becomes more and more interesting for factions other than Chaos.
3/5
This card alongside wailing wraithfigher from the core deck makes me wanna try again a certain deck.
It exploits star cannon, wailing wraithfighter, wraithguard, gift of isha, fall back. You have 3 monstrous units and protection from nullify.
I have seen many times an early wraithfighter ruin in the long run the game of an opponent because I empty his hand at the very first fight...
I was using promotion/ mines/ and all 3 ally cards. Sometimes it was brutal!
Sounds like a very high cost deck?
It is a very high cost deck, but also it makes it powerful because of gift of isha and fall back. In that deck I was using also coliseum fighters from D eldar to retrieve events. It wasnt fun for a friend of mine when I played a single wraithfighter in a game and he had to kill it 8 times because of Gift of isha. Especially now with 2 Elite units fall back is even stronger. You really need to know to pick your fights but can be really strong.
7 times, surely?
I believe he could of potentially "killed" the wraithfighter more than 8 times as well. With the combination of Gift of Isha, Fall Back and Coliseum fighters for recursion of such events. A very rare occurrence indeed.
I wonder, if an elite is brought back into play with Gift of Isha, and then destroyed again, even if saved with Fall Back, won't that unit still be discarded at the end of the phase?
Ah right, Fall Back, missed that was mentioned.
Re: the rules question, this one was covered in the forum. IIRC, the Fall Back unit is treated as a new one, as it passed through an out of play area.
Makes me think though, the opponent shoulda just sniped a Biel Tan Guardian! Problem solved!
Too bad Wraithknight's reaction doesn't work in conjunction with Fall Back.
Asklepois is correct that the "discard at end of phase" lasting effect expires immediately if the card leaves play before the end of the phase. Any card brought back from the discard pile comes back "clean" of any effect that was on it before it left play.
It's the same reason that if you play Empower, have a unit at that planet die, then bring it back to that planet with Gift of Isha, that "returned" unit will not have the +1/+1 from Empower it had when it left play.
I was using also the gate that allows you to return a unit to your hand. It was a really common occurrence to reuse 1 colliseum fighter or return to hand a Biel Tan Guardian to avoid problems with top eldar unit being useless. Still it was a really hard deck to pilot.
Also I just realized that along side a deployed wraithguard and a top discarded wraithknight you can easily bloody an enemy warlord, because that beast exhause all units, not army units only.
It just can become insane with right timing! x)
Or allow to have a fight where even a full exhausted army that moved with warlord will not take any serius damage before it attacks. Gift of isha is too powerful.
Was on the verge of what appeared to be a clear-cut first win with Urien--tons of units already at the first planet with my enemy's in his HQ--when my opponent dropped this sucker, exhausting my burgeoning army. After committing with Eldorath he knelt the one guy I was able to deploy after and then he readied one of his units with Eldorath's signature support.
Even though I had the overwhelming numbers, it's amazing how one card can screw up an entire battle...
And Urien remains 0 and one billion.
The salt is real...
Just thought on the junky Eldar combo:
Banshee Power Sword + Mighty Wraithknight + Gift of Isha:
Attach BPS to some unit (better with ranged), when attacking, discard MW, then gift of Isha - MV on the planet, all non-spirit units are exhausted.
Something like Tsudao described.
Yep. Actually, as Ranged isn't that easy to come by (we have Vior'la Marskman for sure, but Altansar Rangers is too expensive for a Baha deck that is running Wraithknight, sig units, and other 3-costers to boost deck firepower), often the best place for the Sword is on a sig squad. This stops them being utterly useless in the absence of a warlord, and Mobile normally means you can bring them into battle when you have initiative, and avoid battle when you don't.
Its also worth noting that even without the above combo, Wraithknight is a naturally buddy for Baharroth decks. Mobility means that if you conventionally deploy it, you can still have untapped units yourself in that battle, and the extra firepower is more needed in a Baha deck than in an Eldorath one, while the higher cost is generally more attainable.
Even without Banshee Power Sword, I currently run 1x copy in my Baharroth deck.
The janky combo deck is hard to assemble the pieces for, but still very worthwhile as a late game play of high impact. Only thing to be wary of is that it more or less leaves you with a single attack at 5, which isn't always enough to swing a combat, and despite taking three cards to assemble can often be answered by single card plays (nullify, routs, ambush cards, and so on). Even so, it can be a decent way to pull surprise bloodying of a warlord, though probably no more so than the more conventional Isha-Wraithguard or Isha-Council.
Fully agree, Asklepios. Maybe in some time, when (or if) more Spirits and tutors are released, this combo will become better.
A slightly easier combo to pull off (in that you don't actually put in any iffy cards for it, though planets obviously matter)
Y'Varn --> Doom --> Gift of Isha
Plus, you often get to kill a good unit from the opponents hand, and if he doesn't put in for Y'varn you just keep your Wraithknight.
Just hope he doesn't put in a unique character.
I use WarpSpiders to put them in discard then surprise Gift for Profit.
Thats a harder move to pull, with the Warp Spiders, as you don't know when you're going to get them, and when you do you have to Isha before the Warp Spiders die.
I don't think the card is good enough to warrant a combo slot that consists of cards that will not only increase your curve, possibly be a dead draw, or just be ineffective because its a 1-of. The Banshee sword combo is just not strong enough to warrant slots in a 50-card deck. If you're running it with Tau, the chances to dig 6 with earth caste and find both your only WK in there as well to get tucked is bad news, making Banshee Sword a subpar choice compared to other options.
Well, the Banshee Power Sword is a reasonable addition to a Hawk anyway, as it takes them off 0 attack, but broadly I agree. I don't think its worth it.
Discard options for Eldar are Power Sword, Doom, and Wroth. Maybe others I am missing, but these come to mind as the most reasonable. I suppose you could even do a Crucible / torture deck...
I don't put Wraithknight in for a discard / Gift of Isha combo but if you are running a deck with these, which isn't a far stretch with Baharroth, then it becomes an option and a threat - even a perceive threat. Power Sword > Wroth is also a nice combo, especially if you a: aren't in a position to use him or b: he's already on the board so discarding him for that added point of damage is a nice way to jettison garbage. I just mention this to say that it isn't a stretch to consider a deck running all 3 types of cards at once.
I second the notion that the sword is a reasonable inclusion in a hawk deck.
All that aside, the Wraithknight is strong on its own in my opinion, especially in a baharroth mobile deck running Wraithguard where the hawks can swoop in after the deploy of the Wraithknight and be ready for battle.
Given that you're discarding for Gift of Isha, we need to stay within having an Eldar warlord, so building around Crucibles and Tortures would be a technically possible but self-evidently non-tenable approach.
I agree with your comments though, on all other matters.