Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Mork’s Great Heap
Submitted
Guest
, -- | Last updated --
![]() |
Mork’s Great HeapType: Support Faction: Orks Cost: 3 Signature/Loyalty: Loyal Icon Traits: Upgrade. Each non-token [Ork] unit gets +1 HP. Even silent, this Stompa is a beacon to Orks everywhere. Set: The Threat Beyond Number: 99 Quantity: 1 Illustrator: Alex Konstad |
Recent Decks Using This Card: | |
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder! |
21 Comments
A passive support that makes all your boyz betta. At 3 resources it's a pretty expensive support, but it definitely seems worth it to me. Keep in mind it also applies to your warlord. I'm thinking 4/5 for now.
For me the effect of this card can be great for Nazdreg, however the inclusion of many Supports has allready shown us that Supports costed 1 or 2 are more ideal for the set up of a good game.
This card can indeed buff many of your boys in a good way (again mainly for Nazdreg) as such I think a single Mork's Great Heap can be a really cool inclusion for any Ork deck.
However the way the game works and just about any cardgame works is that defensive buffs are not nearly as great as offensive buffs. As such Im inclined to rate this card:
3/5
I hope Im wrong on assassing it as it is without doubt a cool card with cool art. However it's cost competes with something like Crushface and Weirdboy Maniak, which I feel both are superior to this card in many ways.
Really cool and powerful effect but it has 2 problems. 3 cost so it's a pretty big commitment for a single turn and it' uniqe, so you don't really want to use more than 1 copy in a deck and that will drop the chances of drawing it.
Will probably runt 1 in my Nazdreg deck though at least to test it.
^This. Costly and Unique... I want to try it, but not in my solid Nazdreg deck, maybe in another deck with more troops with less HP, or Zogwort (Herders and Mekaniaks with extra HP could work nice). The +1 HP to the warlord is very valuable also.
Powerful, but very limited.
Meh. If it cost 1, I'd run 3. At cost 2 I'd run 1. At cost 3, its straight in the binder.
Comments like this makes me feel that they failed when they designed this game. Almost no one wants to play with the expensive units, yet they keep making new ones. How will they have to change this game to make expensive cards work?
I think it's somewhere in between crappy an amazeballs. 3-cost is rough, but think of it in terms of giving all of your Orks possibly getting +1 ATK when Nazdreg is with them. I don't think I could justify going more than 1 in the deck though.
I think it is absolutely not binder fodder. I think alot of players underestimate the power of this ability. Mork's Great Heap is making your goff boyz have 3 HP, your EO have 6, Flash Gitz at 5. I think that, in a way, it is turning alot of your 3/4 cost units into mini elites. Also, the different between 7 and 8 HP is surprisingly alot. Before this card, 6 hp warlords are considered squishy, 7 the tank, now 8 is going to be the tank and it will make a ton of difference.
Well, you're the ork player, certainly. I'm still struggling to include more than one of KFG and Tellyporta Pad!
Supports for me are really hard to sell. Whereas attachments and events get to be shields as well, Supports have to be playable to be worthwhile, and if we add too many decks start suffering. I'd say 3 Ammo Depots is a definite, 2-3 Ork Kannon is a probable, and then a plethora of other options (Catachan Outpost, Tellyporta Pad, KFG, Staging Ground) all compete for the remaining 2-3 slots max. I'd rather run any of those cards than this one.
Cybork body also benefits from this card quite a bit, a 12 health Enraged Ork is nothing to sneeze at. It Synergizes with KFG, raises all brutal math and makes your warlord hardier (both hale and bloodied, mind you). Mixed with KFG your warlord is already a tough kill, now with MGH you're basically taking a win condition off the table. I can't remember the last warlord-kill loss I've suffered since KFG came out as an Ork player, this support only exacerbates the issue.
On its cost: at 2 it would easily be overpowered. I do not build Ork decks without a promotion or two and I always run three rogue traders and 2x Crushface due to the Orks being resource hungry - with all these resource-variables in my decks I can always try to find a way to deploy this support.
With ammo depot in a lot of Ork decks, players should be leaning towards making resources their first command priority to keep the cash flowing, to top it off, Battle Cry is their only main resource-hog for events, save warp storm of course if you're playing it.
Just a few thoughts on why the support has a home in my Nasdreg deck as a 1x from now on.
4/5 - With one point lost for being an expensive support in a faction that is in need of some financial planning assistance.
On the other hand, the sheer divisiveness of this card suggests its probably one of the best designed ones so far.
Bad game design is the addition of unplayable cards or stupidly OP cards.
Good game design is addition of cards that everyone agrees have their place.
Great game design is addition of cards that divide the fanbase.
Well done to FFG, says I.
But nah, I won't be running this one.
i'm playing 1x and i smile when i draw it.
So we agree on a 3/5 rating?
I feel this card by itself again can be quite the cool card during the latest stages of the game. Altough in many many many scenario's Id rather have another body to work with. In special because of the current Ork card additions and the way Nazdreg allready focuses heavily on the late stages of the game.
The card is very cool but far from needed imho.
playtesting with this card is proving invaluable for naz against aunshi and zarathur matchups. the more resources your opponents need to spend to remove your armies from play, the better off you are in a war of attrition.
So far i've "mork'd" three of my playgroup. it goes like this
'i deal damage to this ork.'
'ok.' place tokens
'hey what are you doing, he's supposed to be dead, it has four wounds'
'no man, hes still kicking'
'oh what? ****'
'i attack for six.'
'GOD DAMN IT'
It's also worth noting this support affects your Warlord.....Nazdreg is already strong, but at 8 HP, he's hard to get bloodied.
I played once against that support. It's one of the most annoying thing ever.
Dat's a good example of a kunnin' but brutal play!
Or is it the 'uvver way?
The only reason it is on the expensive side is because Orks need their supports to be competitive, they are reliant upon them in fact, adding another 3 cost support into the mix begs the question: Will Orks get a support reducer? Or maybe even a support tutor card?
Of all the factions, Orks are currently (threat beyond) the weakest, and could be fixed with a few small tweaks like getting supports out for free or for cheap, or getting some cash-flow options like an Ork Survivalist card.
weakest? wait, hang on. i have something for this.... ah yes:
http://teamsandcrawla.net/?p=4668
it appears BOTH allied versions of orks are on top. granted this is a small sample of a larger meta, but calling them the weakest is a stretch.
For all the synergy that this support brings, i cant imagine it being anything but three cost. any cheaper and it would be broken. its an investment, its true. but its so worth it.
Well, maybe they are indeed the weakest and it just happens that the game is super balanced at this moment. Doubt that's the case, but if it is, I'll be very happy.
Bigger numbers would help, but Steinerp's database ( http://40kconquest.b.../p/overall.html ) suggests that Orks aren't doing that well. At time of writing Zogwart is bottom of the pile with 40% wins, and Nazdreg is third from bottom with 43% wins. Going by last month's stats for a more recent picture, Nazdreg is bottom with 35% wins, and Zogwart 4th from bottom with 42% wins. Margin of error is notable here too, making it likely that the read is largely accurate.
Thats not to say Ork cards are bad, more that the very best ork cards (Ammo Depot, Snakebite Thug) are non-loyal, so you can get most of the benefits that ork brings while maximising the benefits of an AM or Chaos deck. Orks are probably the best allies in the game right now.
The balance between factions is definitely closer now than it has ever been, however, and hopefully orks will continue to close that gap. One notable thing for the current meta is that Aun'shi is (with high variance) very strong, and that Nazdreg probably has the best tools for stopping him.
I remain unsold on Mork's Great Heap, though if this was a Dark Eldar card, I'd likely be singing its praises. Seems to me +1Hp is more meaningful when you have a 6HP warlord and lots of 1 / 2 HP units than it is when you have a 7HP Warlord and lots of 4HP+ units.
I think running a 1x isn't a bad idea, as many have reported being very pleased with this card's in game performance. However, it is quite hard to positively rate any card that doesn't lift orks out of the relative lacuna they are currently in.
This can change really fast though. Aun'shi was consistently at the bottom of results till we saw Orbital City, and Eldar were mid tier till they got Destructor. All we need is one more really good ork card, and they could go flying to the top of the game.