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Rally the Charge
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Rally the ChargeType: Event Faction: Space Marines Cost: 2 Shields: 1 Signature/Loyalty: Traits: Tactic. Action: Until the end of the phase, a target [Space Marine] unit you control at a planet with your warlord gets +2 ATK for each command icon it has. Set: Zogwort's Curse Number: 73 Quantity: 1 Illustrator: GW Design Studio |
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13 Comments
Iron Hands Techmarine = Iron Hands Deathmarine.
Deathwing Guard becomes 10 attack.
9 attack Land raider? Sure.
Not sure how useful this will actually be (beyond a Techmarine becoming a fantastic one-hit wonder) but I'm wont to play it simply to get a behemoth blow out.
"Oh boy,Deathwing Guard has 10 attack and would probably hit my warlord?"
*Archon's Terror*
Only 3 published factions can say that. :-P
I'd take Landraiders rather than Deathwing. When not rallying the charge, they are still doing something for the team beyond "Look at us!". Right now, if I were to use it (1 or 2 of them), candidates for most potential better use of it would be 2-3 techmarines, 1 Maxos and 2-3 Raven Guard Speeder. 1-2 Landraiders depending of how weenie the rest of the deck is (being SM, not much?). For a regular Cardinis, it's a surprise one use Catachan Outpost.
More useful than the new SM support from Zogwort pack? :-P
Another combat trick for marines. Tough choice what to include
So you're telling me you will put this in your deck for a land raider..Or even for Maxos... Land Raider is good IF you manage to get it into play. And maxos is good for his ability,not to attack.
Tough choice? Dude,what's tough about it? You already have Intomitable,DPA,Crushing Blow and now you have to make room for Tense Negotiations. Why on earth would you include this card on your deck,especially with all the viable SM units having 1 command icon?
An obviously strong play with Iron Hands, Land Raider, and Deathwing. Also synergizes with Promotion. If your deck includes a lot of Iron Hands/Land Raider/Deathwing/Promotion, then you'll probably want to include this one too. Otherwise, you won't.
From games I played I know that one card like that in your deck can make world of difference. Sometimes it is good to include cards that opponents do not expect.
I'm saying that if I were to use this card and include a 5+ cost SM card, I'd use Landraider instead of Deathwing because I find it more useful. But at this point, I doubt I'd use any 5+ cost SM unit no matter how many command icons it has. Swapping the daring squad for Raven Wing would be change enough in the high end of the deck.
Maxos is good for ability, that's true. But much like the Landraider, it must work within the deck strategy, Rally the charge not being reason enough to play any of those if the rest of the deck cannot make good use of them. So I talk about an hypotetical deck that can use them in addition to using Rally the charge. Obviously, if you use promotions, you get more room to play with.
I love Crushing Blow as I think that it's an excellent card. But while Rally the charge is less versatile about when you can use it or with who, it's far from being not worth using in any deck. Crushing Blow is a 1 surprise unpreventable damage. Rally the charge is at least +2 surpise-telegraphed preventable damage for all the phase. Different roles and strengths/weaknesses but if Rally was as easy to play and get good results as Crushing Blow, it'd be OP?
Also, not everybody allies with Tau.
Cato does. I'm not talking about Ragnar,since i find Cato still being T1 compared to his puppy friend. Cato with AM is bad afaik.
Makes sense to speak of this as a Cato card, as only Cato can afford to add another 2R cost event in, and generally Cato is the one who runs a Land Raider or two. Ragnar decks operate much more at the lower end of the cost curve.
This is a really tough card to call. It could provide a surprise warlord bloody/kill. Yes, it can be countered with routing, but so can Drop Pod Assault, and we don't call THAT a bad card (and nor would we if DPA only had 1 shield, so let's not claim thats what makes DPA a 3x include).
However the stage of the game that has this card turning up already has the much cheaper Crushing Blow, as well as Tense Negotiations if you're going Tau ally. Space is getting tighter!
Instinct tells me that the place for this is 1x in a Cato deck, alongside 2x Land Raider and 3x Promotion, and thats its a definite trap to run Iron hands Techmarine or Deathwing Guard just to try to trigger off this combo optimally. 1x doesn't run the risk of too many copies sitting dead in hand, a Cato deck means there's probably enough resources to afford it, and the sheer potential attack boost makes it worth a single card punt.
I just like how this turns a promoted Void Pirate being sniped into a killer. Highly conditional though. :/
Except it doesn't, I'm afraid, because its target Space Marine.
Glad for that, as it'd be lethal in an Aun'shi deck otherwise.
By itself this card is quite good. But with Crushing Blow just added not really worth the inclusion imho.
For sure it's great with Promoted units (which is a mayor plus) and other Command strong SM units. The downside however of the SM Command strong units is that they wern't part of the included decks so far. With AM or Tau providing a cheaper Command presence with 2 Costed bodies I feel there is no real place for this card currently in SM decks.
2/5. Which can easily change depending on viable SM units that have strong Command by themselves and additional great abilities. If it didn't look for the Warlord also I would have given it a 3/5 for sure.