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2vs2 homemade rules

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16 replies to this topic

#1
FedericoFasullo

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How does it work?

 

Building decks

 

The two player from a team cannot share house, agenda and the banner cannot be from the house of the teammate.

So:

- Lannister fealty + Stark fealty <- no

- Lannister banner stark + Stark fealty <- no

- Lannister crossing + stark fealty <- yes!

 

Neutral cards (as you can guess) are not involved in this process.

 

(this part was edited)

The plot deck is one made of 14 plots. There can be only 1 plot which can be played twice in this expanded plot deck. At the start of the turn both players decide which plot to play from the pile.

The wars to come cannot be played.

(end of edit)

 

There are no further restriction. 

 

Table talking

 

It's not forbidden, everyone can talk about whatever they wants, giving hints and advices. They can also share information about the cards they have in hand (eg "hey, don't worry I have an Handjudment if you fear Drakarys"). But it's forbidden to explicitly show a cards in hand. You can use this rule to your advantage and bluff.

 

Playing 2 vs 2

 

Seat are random but the two teams must play in a cross-like order (Player team A - Player team B - Player team A - Player team B ). 

Most of the rules are shared with melee except the combat phase.

No titles are involved.

 

Plot phase

 

Important: each team can secretly* consult to chose which plot to play or not.

 

Marshalling phase

 

Starting from the first player each player can start to marshall stuff. Just like melee.

 

Combat phase

 

Each player can attack only people from the opponents' team.

A teammate cannot "support" his companion by declaring defenders on his/hers behalf.

 

Each player cannot receive more than one challange from each type.

And that's a limit that cannot be break by any card in play, so cards like that allow you to make more than one challange type are not really useful because even if the team could make, for example, a total of 3 military challange only 2 of them can be initiated, one against each opponent.

 

Dominace phase

 

The player with the highest "dominance value" wins dominance and score a point for his/hers house card, just like in melee. If there's a tie, even if only players from the same team are involved, it's still a tie and no one has won dominance.

 

Win condition

 

Once a team collect a sum 30 powers among their cards the team wins!

 

Once a player is out of the game due to decking condition the team is out aswell.

 

And that's it.

 

Feel free to give some feedbacks or advices!

 

Cheers.

 

*you can say that outloud if you are a moron, don't worry, I'm not judging.


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#2
BaraBob

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What are the win conditions in this format? Same as 1v1? What happens if one player runs out of card, that player is eliminated, or both lose?

 

The plot deck is one made of 14 plots. There can be only 1 plot which can be played twice in this expanded plot deck. At the start of the game each player from the team pick 7 plot to make his/hers plot deck. 

 

At the tournament do you chose new plots before each game?

 

You should check out the 2v2 rules for Star Wars LCG. There are some great additional rules to the game such as the common reserve that makes it more interactive between the players on the same team.


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#3
FedericoFasullo

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Win condition 30 points. Decked was forgot, cool. I'll ask.

 

at the tournament you have 14 plots to chose, this will be the plot pool and they will be the same for the rest of the tourney.

at the begin of every round you have to make 2 plot decks (each of 7 plots), but they can change between each round.


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#4
Khudzlin

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The rules for Star Wars 2vs2 mode are here.
 

What information is available for separating the plots? Seat positions and opponents' factions and agendas?

Do you use the melee titles? It would be weird to use them, but it seems to be implied.

Is the 1 challenge limit really necessary?


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#5
FedericoFasullo

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Thanks for the pdf.

No titles. Edited.

 

Is it really necessary? Yes. To avoid a player from having too much military challange basically. It is also helpful because in this way is more like a mixed 1vs1. If someone goes first he can kneel all his/hers characters but will receive only 1 instance of every challange more like in joust.

 

Unlike melee you have no moral/practical obligation to avoid focusing on a single player, so that rule is made to prevent to a$$-rape a single player but to have a more distributed game.


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#6
Khudzlin

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Even in 1 vs 1, you can get eviscerated if you kneel out as the first player. I like the Star Wars rules better, because they limit the amount of punishment a player can take without crippling multiple cards (Khal Drogo, A Storm of Swords, Casterly Rock, Olenna's Informant).


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#7
FedericoFasullo

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But in star wars you cannot switch opponent U_U it's castrating. 

 

In this version you can expect PTTS from 2 different opponent, it's kinda more fun. Kinda.


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#8
Khudzlin

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I assume you mean frustrating. I've played 2vs2 in Star Wars and still have all my body parts :P By the way, the common reserve in SW means you can use cards from your teammate's deck (though SW uses resource-matching to limit the cross-faction shenanigans).


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#9
FedericoFasullo

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I assume you mean frustrating. I've played 2vs2 in Star Wars and still have all my body parts :P

 

This is a cool language detail. In italian we use "castrating" to indicate something "suffocating, restrictive". I get that you were kidding but now I have the doubt it's not something every nation use because it's a figure of speech.

 

Anyway.

 

When I talked to the organized he told me that he wanted to do a more detailed rule book but his goal was to keep things simple. Most of the people will have to figure out how to play 2vs2 on the day of the side event :3

 

What most of the people said is that the teammate can oppose a challange in behalf of his companion. And I feel too that it's missing this kind of interaction. But it's probably enough for a ready-to-use format.

 

Spoiler alert: raiding longship are enough broken even though be the first player is harder :3


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#10
Khudzlin

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I was indeed joking, but this use of castrating seems specific to Italian (at least I've never heard of it in French or English).


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#11
Ryaxs

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I assume dominance is won by only one of the team members, so a teammate can't trigger dominance effects if his partner win dominance? 


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#12
FedericoFasullo

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yeah. It might seems disappointing but a team can tie dominance among each other. If both players count the same number for dominance it's a tie regardless.


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#13
scantrell24

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Did this tourney happen already? If so, how did it go?


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#14
FedericoFasullo

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IIRC I've already answered on FB ^^" but I might have been drunk so... it happened as a side event at Milan fighting pits. we were 20 ppl for 10 teams and it was awesome and we will also have 2vs2 as side event at italian national (yup).

 

There was also a tourney in spain but you might have to ask to the spain comunity because I dont know many detais.


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#15
dukman

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Tried this format today and had lots of fun!

Just one question: cards that reference "opponents" affect only your opponents or your team mate also?

We played that they affect only your opponents which seems more thematic, although cards like Kings of Winter and Wraiths in their midst end up really strong.
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#16
FedericoFasullo

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opponents are opponents only. glad you liked it! side note: trading with pentoshi sucks in 2vs2, you've been warned :P

 

wrait in the mist is strong, but playing forgotten plans is stronger ;)


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#17
Zinnie

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I guess I'm a bit late to the party. Do you not use neutral cards in this version? Are there written a full rules list for this? Anyways, seems a lot of fun:)
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