Yeah, that is an excellent way to put it, and it explains why I was not particularly good with the deck. I'm trying to play fundamentals with a combo deck. Very well put! The history makes total sense.
I do want to challenge one assumption that continues to be made here, though. The Coteaz "death ball" needs to be fully spelled out and evaluated, because I was able to create some "death ball" style scenarios that fell completely flat.
The basic gist is Coteaz + Henchmen (as many as possible) + Cadian (as many as possible) + 1-2 decent units like Mystic Warden or the new Honor Guard and a line of chuds (Psyker, Recruits, Tokens, etc). You get this on a planet where the big climactic battle takes place (which is a challenge all its own). Let's assume we have 1 of everything.
- Play Preemptive Barrage on Coteaz, Mystic Warden, Honor Guard (at green)
- Swing with Cadian for 1 damage
- Swing with Warden for 2 damage
- Swing with Honor Guard for 2 damage
- Sacrifice Psyker
- Swing with Coteaz for 3 damage
- Sacrifice Henchmen
- Swing with Cadian for 1 damage
- Swing with Coteaz for 3 damage
While we can talk about having 3 Cadian and 3 Henchmen and churning steps 8-9 a few more times, no matter what it looks very underwhelming to me. For this end game, not only have you lost two units during "processing" (at least 2-3 resources and 1-2 cards invested) but you have spent the entire game trying to win Command Struggles with a Warlord who cannot attack without supporting units - and even then, a single 2-shield means that you have to retreat.
I understand more than ever that this is a "combo" deck, but why is anyone convinced that this combo is strong enough to make fundamental sacrifices? What am I missing?
Just a note, to make that example more optimal I would have swung with the Cadian first at step 6, then with Coteaz (or the other way round), before sacrificing the Henchmen. Does add in that extra 1 damage (or more if more cadians are around)