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Fury of the Stag



Fury of the Stag

Fury of the Stag



Type: Plot House: Baratheon
Income:5 Initiative: 7 Claim: 1
Game Text:
Restricted (Melee)
Power Struggle.
After you win a Power challenge against an opponent with a House Targaryen or a House Martell House card, choose a character controlled by that opponent. Take control of that character.
Number: 27 Set: AE
Quantity: 1 Illustrator: Régis Moulun
Recent Decks: Baratheon KOTHH
Baratheon Initiative v2
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Knight's for Joci


27 Comments

when you take control of that character do you take the attachments that were on it as well?
Usually the attachments will remain on the character, however you do not gain control of them when you gain control of the character. The attachments original controllers will still be the ones who can trigger any effects on them.
I really dont see how this is restricted when its house specific to play AND to grab a character. Unless they are restricting the madness of the initiative and gold :P
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slothgodfather
May 31 2012 01:35 PM
Unless the attachement grants responses or abilities to the attached character. Then I believe since they are considered on the character, as the controller you are able to trigger them. But you couldn't use something like Lightbringer (Core) to save a character you gained control of, but the controller of the attachement could.
Yeah, you gain passive bonuses from the attachments, but you don't control the attachment so you can't trigger effects on that attachment. All the Fury plots were restricted because FFG felt that they were too much of an autoinclude and they wanted to diversify plot decks. However, they then printed retaliation and loyalty money can buy. So I'm a bit confused as to why they aren't restricted as well.
So what about dups? Would I take those as well?
The opponent would still control the dupes, but you would control the save response with the dupes since the character gains the ability.
And thus you couldn't actually use the save, since discarding the duplicate is a cost, and costs can only be played with cards that you control. However, they can't use it either.
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slothgodfather
Jun 13 2012 01:52 PM
Actually, from the FAQ:
(3.25) Taking Control of a Card With Attachments
Any time control of a card switches via a card effect during a game, the new controlling player gains control of said card and all duplicates. Unless specified in game text, the new controlling player does not gain control of any attachments on said character.
    • Nastyn8 likes this
Man, that pesky FAQ is always proving me wrong! :P

Actually, from the FAQ:
(3.25) Taking Control of a Card With Attachments
Any time control of a card switches via a card effect during a game, the new controlling player gains control of said card and all duplicates. Unless specified in game text, the new controlling player does not gain control of any attachments on said character.

Awesome, thanks. So from what this is saying, I wouldn't get the attachments on the character unless the text says I do, I would only get the duplicates? Correct me if I'm wrong
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slothgodfather
Jun 14 2012 06:32 AM
They do move with the character but u don't get to trigger the attachments effects, such as light bringer. However, if the character "gains" an ability, trait, keywords (whatever) then you can utilize those. Also note that your opponent would still control the attachments like bodyguard. So if u use one of these controlled guys for MIL claim, they can still remove bodyguard from them to save.
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emptyrepublic
Jun 14 2012 08:26 AM
It maybe worth noting that duplicates are not attachments even though they behave like attachments in many ways.
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ShadowcatX2000
Oct 12 2012 01:17 PM
I was told that this was errata'd until end of turn (or maybe phase), but I haven't found that errata. Is that correct? (I was the Martell player, so it wasn't like the player was trying to cheat to help himself.)
Full official FAQ can be found here. The errata to FotS is included there. Someone has just forgotten to update it on this site :)
    • slothgodfather likes this
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ShadowcatX2000
Oct 12 2012 04:32 PM
Thanks!
Big question for validating this plot efficiency, as I believe it is a real game winner:
- If you choose to take control of a character with 3 power tokens, do you count these tokens as to your total, for as long as you have control of the character? And said you had 11 powers, won a power challenge, claimed 1 power from your opponent house card, and chose to take control of a character with 3 claimed power tokens, you win the game (11 + 1 + 3 = 15)?

That being said, it works wonderfully against a "Taste for blood" martel focus deck (specially those who put more than one copy of the attachment on a character), as you can win many challenges against them to have that character gather lots of power, said 5, 6, 7 or more, and then flip this plot and win a power challenge that you give you the game...

Works pretty well against other renowned characters and such...
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ShadowcatX2000
Dec 31 2012 02:15 PM
This can be a game winner because you do gain the power of the opponent's character but only if you're willing to use this in your restricted spot and only if you win the challenge and it gives you the power to win during that phase. Too conditional for me.
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drummonkey57
Mar 09 2015 05:35 PM

I'm still fairly new to the game. Can you use the character you take control of for claim during a military challenge? 

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OldShrimpEyes
Mar 09 2015 06:52 PM
Yes

The brevity of OldShrimpEye's answer makes me wonder if there isn't a horrible story behind it. Maybe it's just me but I can hear his response being spoken through gritted teeth. ;)

 

Seriously, though, it's often the best way to treat a stolen character (or at least a lot of fun), though the deed won't soon be forgotten.

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drummonkey57
Mar 10 2015 02:16 PM

Thanks!

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PatrickHaynes
May 22 2015 07:28 PM

Timing question with this plot: Player A is baratheon and has FotS revealed, player B is martell and has Quentyn on the board. Player A initiates a power challenge with Garlan Tyrell (or any deadly character) and Player B defends with quentyn, does quentyn die for deadly and become an agenda before player A picks which character he takes control of?

Quentyn dies for Deadly before the plot effect allows Player A to pick a character to take control of. He does not become an agenda until the end of the "resolve challenges" framework window, though.

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PatrickHaynes
May 23 2015 10:30 PM

Wait so could player A take control of Quentyn after he has been killed but before he becomes an agenda so that when he dies he is technically under player A's control and thus can't attach as an agenda?