Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Manderly's Scheme
Submitted
Darksbane
, May 27 2013 04:28 AM | Last updated May 27 2013 04:28 AM
![]() Manderly's SchemeType: Plot House: Stark Income:4 Initiative: 3 Claim: 1 Game Text: House Stark only. During [Intrigue] challenges against you, your characters with a [Military] icon gain an [Intrigue] icon. Number: 88 Set: TCC Quantity: 3 Illustrator: Jake Murray |
|
Recent Decks: |
Stark: Wolves & Arya (Final Version 60 Cards) Stark: Wolves & Arya v3 (Final) Starks Can Kill EVERYONE Stark-Theon Murder Starks Wolfs (Beginners) |
7 Comments
Naturally there are always ways to make a card "better" but I think this one is good enough to see some play. Could also argue it's usefulness in protecting your hand for a turn against regular INT.