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Unbowed, Unbent, Unbroken



Unbowed, Unbent, Unbroken

Unbowed, Unbent, Unbroken



Type: Event House: Martell
Cost:
Game Text:

House Martell only.
Response: After you lose a challenge, discard your hand of at least 1 card to reveal the same number of cards from the top of your deck, and put them into your hand.
Number: 54 Set: TPoL
Quantity: 3 Illustrator: Lukasz Jaskolski
Recent Decks: Quentyn Jank


39 Comments

It's so very, very hard to convince myself that someone doesn't have it out for Martell this cycle.

This is possibly one of the worst cards ever printed. A challenge loss condition on top of getting less cards than you started with on top of your opponent getting to see your entire new hand. No synergy with Darkstar, and if they cancel it you might as well concede the game. That it's on the Martell motto event with decent art makes it even more painful.

It doesn't even feel particularly thematic. Losing a challenge for a chance to hurt yourself further has nothing to do with patience or revenge. I guess it's like poisoning yourself? This could give you two additional cards and drop the challenge loss restriction, and it still wouldn't be worth the risk of cancel.
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LorasTyrell
Mar 21 2013 07:45 AM
This card just makes me feel sad :(
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Wolfbrother
Mar 21 2013 09:34 AM
why doesn't it work with darkstar? and other than that I totally agree with you this is literally unplayable. In what conceivable way is this card not utter and total dross??? on top of the absolute suck sandwich that is 99% of the martell's cards in this block they hand me this ??? did I personally do something ffg? please I beg forgiveness, i'm so sorry for whatever I did. please stop butchering my favorite house, please????!!!
Can we just change the name to "Bowed, Bent, Broken"? Other than
Darkstar (PotS) is there anything else to combo this with?
So you use the card where everyone plays with the top card on draw deck revealed...you see a
The Prince's Plans (TIoR)
...?

EDIT - Nevermind, that card only reveals top of opponents' decks
Noyne (THoBaW)
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ShadowcatX2000
Mar 21 2013 02:11 PM
It doesn't work with Darkstar because discarding your hand is different than discarding the individual cards in your hand, even if you only have one card. (Ridiculous, I know, but that's the ruling.)
That makes sense to me...so can anyone come up with any kind of use for this card other than a Hail Mary type of play?

That makes sense to me...so can anyone come up with any kind of use for this card other than a Hail Mary type of play?


Nope. All I could think of was a deck crammed with nothing but draw and some uber-combo it wants to reach. And unlike stuff like Much and More it actually reduces your hand size, and if they cancel it the games over.
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FinalWarrior
Mar 22 2013 01:35 PM
Could be used in combination with Doran's Scheme (TGF) in the challenges phase to ensure it can't be cancelled. Still seems... hard to play with.
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SocratesJohnson
Mar 22 2013 05:36 PM
Wasted the best house motto. Boo.
    • KasparStavro likes this
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LorasTyrell
Mar 22 2013 06:50 PM
I agree, if they didn't want to produce a good Martell event at this moment, they could have waited.
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asmoothcriminal
Mar 22 2013 07:57 PM
What if all of this is a grand scheme because there is a card coming out that says, "If you have more cards in your discard than your opponents X doesn't kneel to attack or defend." Could make sense with all the self mill and discard they seem to be pushing on Martell. Of course this card would still be dumb....
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slothgodfather
Mar 22 2013 08:15 PM
This event should have been:

PLOT: Play this event only if no player has revealed a plot card (cannot be cancelled). After your opponent has revealed 8 or more plot cards, claim 10 power for your house card, then if you do not win before the next draw phase shuffle all Martell cards in play back into their owners deck. You may also choose to shuffle your hand, of at least one card, back into your deck at that time, then reveal the same number of cards from your deck that was returned to your deck and add them to your hand. (Place this card next to your plot deck until the effect completely resolves.)

btw, how do you add "spoiler" tags to something?
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Wolfbrother
Mar 22 2013 09:01 PM
sloth.... you gotta reword that lol, play only if no player has revealed a plot card, followed by ...reveled 8 or more plot cards lol
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Wolfbrother
Mar 22 2013 09:04 PM
if it let you choose the number of cards discarded i'd chance it, theres been plenty of times where I wanted darstar on field but he didn't get grabbed in the intrigue challenge, or had 3 unhelpful cards in hand because somebody can't be attached or whatever. but the whole hand, as a cost?... is just so risky and not worth it
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slothgodfather
Mar 22 2013 09:18 PM
The concept was to still use the "discard hand" concept but to make it something playable, interesting and more flavorful for our house words. The initial restriction is you can only play it turn 1 pre-plot. Since the card stays next to your plot deck (similar to an epic battle) until the effect resolves then it will hang out until your opponent reveals their 8th plot. Then you get the rest of the effect. Martell plays the long game, so if on turn 8 your plans to grab 10 power don't win you the game you have to scoop and rebuild.

Regardless of what the card could be however, it is what it is, and unless there are some really strange cards in the future I think this card is less playable than a crossroads.
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asmoothcriminal
Mar 22 2013 09:19 PM
I think sloth would add

"Plot" to the beginning of the action. That way it is in plot phase, before the player has revealed a plot that round.
    • slothgodfather likes this
I think a more appropriate FFG event card for Martell would be


Unbowed, Unbent, Unbroken


Type: Event House: Martell
Cost:
Game Text:

House Martell only.
You immediately lose the game. Why are you still playing? Seriously. Get a clue.
    • Angarde and KasparStavro like this
It's futile to do so, but I think it should have been something more like this:

"House Martell only.
Response: After you lose a challenge by 4 or more total STR, discard your hand of at least 1 card to choose an opponent. That opponent must discard their entire hand, if able. Reveal the same number of cards discarded from your opponent's hand from the top of your deck, and put them into your hand."
    • KasparStavro likes this
That would be as brokenly good as the card is currently brokenly bad. Either they cancel it and you lose the game or they don't and they lose the game. Way too powerful, regardless of the inherent risk in its cost.
I would go with

Deathbound

Response: After you lose a challenge by 4 or more total STR, discard your handof at least 1 card. You may then put up to X cards from your discard pile into your hand, where X was the number of cards you discarded.

I'd say the risk of being cancelled, silght card disadvantage, and condition of losing ensures this isn't op, but still a very nice effect - princes plans without the influence and with choice of cards.
That'd be way more thematic and playable. Still annoyingly risky and lots of conditions, but definitely balanced considering the powerful recursion it would offer. I wouldn't feel bad playing Doran's Schemes just to protect that (whereas with the current one I would be sickened at the thought of spending a plot just to protect such a bad card when you could just be using promise of victory instead).
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FinalWarrior
Mar 26 2013 12:26 PM
Alright, thought of a couple of uses- but I'm unsure about the timing so I was hoping someone could clarify. Opponent wins a challenge against you by more than 4. You play Unbowed, Unbent, Unbroken. You discard your hand and reveal into
Red Vengeance (PotS) and The Viper's Rage (TftRK). Is it possible to then play both cards?
Yes, it is.
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FinalWarrior
Mar 26 2013 01:06 PM
Cool. So its a bit of a gamble, but if you are running x3 red vengeance, and you don't have the card in your hand, you'd have a pretty good shot of revealing into it.