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Sunspear Tourney Grounds



Sunspear Tourney Grounds

Unique Sunspear Tourney Grounds



Type: Location House: Martell
Cost:1
Game Text:
Dorne.
House Martell only.
Response: If you have lost a challenge this phase, kneel Sunspear Tourney Grounds to cancel a triggered character ability. (A character ability or the effects of an event triggered instead if you control more unique characters than each opponent.)
Number: 54 Set: ODG
Quantity: 3 Illustrator:
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11 Comments

I can't believe. I repeat I can't believe we got four 5 star cards in this expansion. This one however is my personal number one. Please notice that as soon as we lost challange we have cancel ready to use any time during challanges phase ! You got this ! No more surprises from our opponent he will be looking what we are doing without being able to play anything. This is one of the best cancel at the moment in the game and second one is as well in our house :)
Dont worry, it will be banned! :) This card is pure madness!
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fleabottomfinedining
Nov 18 2011 02:56 AM
At least you can't auto-cancel Winterfell practice yard's +melee location effect! Oh wait… who cares about that effect ;)
Could I just clarify the 3 things this card can cancel:

Triggered character ability - so this is anything written on a character card with the opening section in bold?

Character ability - don't really know, would this be something like deadly or stealth? (maybe they're keywords instead, no idea)

Effects of an event triggered - so this will cancel ANY event card?

Would much appreciate clarification. This card seems excellent but I need to understand it better before I put it in my deck.
Can this card cancel the "challenges" ability of Caitlyn and khal drogo, which allow them to be put into play? Thank you :D
yes
It successfully cancels jumping Drogo, no problem.

Catelyn, on the other hand... it does cancel her, but because her ability is a standard action rather than a response, the opponent can then just immediately put her back out again anyway, so in practice it's never worth it (unless you desperately need another action before she enters play, I suppose).
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slothgodfather
Apr 19 2013 01:31 PM
Wouldn't Drogo then count as a "new" card in hand and just be able to trigger him again since the game has no memory?
    • JCWamma likes this
Very good point, careless of me to overlook that! Yeah, ok, so for both Drogo and Catelyn the answer is "yes in theory but no in practice".

Wouldn't Drogo then count as a "new" card in hand and just be able to trigger him again since the game has no memory?


Are you sure about this? When you cancel the response doesn't it count as Drogo never left the hand?
Cards in hand don't keep memory, same as a card in shadows. Because of that, the "one response per trigger" rule wouldn't apply. Easiest to picture the situation if you have two copies of Khal Drogo in hand. The first one is cancelled, but that doesn't effect the second one's response, and since all cards in hand are just "cards" rather than "specific card", that means you can just immediately trigger the response again (well, next time it's your turn to trigger a response anyway).
    • kizerman86 likes this