Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * * -

Aeron Damphair



Aeron Damphair

Unique Aeron Damphair



Type: Character House: Greyjoy
Cost: 3 Strength: 3 Icons: Intrigue, Power
Game Text:
Ironborn.
House Greyjoy only. Stealth.
If Aeron Damphair would be killed, instead attach him to your House card as your only agenda with the text: "Response: After a [Greyjoy] character is saved, draw 2 cards."
Crest: Holy
Number: 10 Set: VM
Quantity: 3 Illustrator: Winona Nelson
Recent Decks: saved greyjoys
Greyjoy Melee
Greyjoy No Agenda Winter Choke v2
Aeron & Theon
Greyjoy unopoosed saves


21 Comments

Photo
slothgodfather
May 21 2012 04:37 PM
Has anyone used this guy and felt he was worth the effort?
Photo
jackmerridew
May 21 2012 06:27 PM
Well i have a greyjoy reset deck built around a lot of saves so i put 2 copies of him in it and played a game with him, i got him out and got him killed and ended up drawing i think only 6 extra cards through his effect the whole game

im not really sold on him yet but ill keep playing around
Photo
slothgodfather
May 21 2012 08:30 PM
If you weren't running him as your agenda, which agenda would you have ran? Or would you just not use one?
I am currently running him in a unnoposed/raider deck with a lot of saves, as my main card draw mechanic. As i think survivability and safe card drawing are the two things raiders lack most and with the new Aeron i not only save my raiders but hit the draw cap every turn. And theres also a psychological factor in it because your oponent knows you can simply ignore military challenges
Photo
jackmerridew
May 23 2012 03:18 PM
i wasn't running an agenda in the deck before this card came out, i just built it to combat some of the faster decks in my playgroup, but this card works pretty damn well in it
Photo
ProfessorLust
May 30 2012 02:40 AM
Biggest issue here is burn.
This guy is good 3 cost, 3 strength, 2 icons and stealth and if you can get him as your agenda great for getting you to your draw cap BUT getting him out and then killing him is such a pain, wastes your time and loses you momentum, and that my biggest problem with the character agendas. Are they that worth it?

and that my biggest problem with the character agendas. Are they that worth it?


There are plenty of people that like the new Kevan Lannister, Quentin Martell, and Griff characters, they definitely compliment the theme of their decks very well. Aeron however is a little harder to take advantage of since Greyjoy decks don't always revolve heavily around saves.
Photo
n4m3l3ss0n3
Jun 14 2012 09:31 AM

Biggest issue here is burn.


Why? You want the guy dead...

Why? You want the guy dead...

he meant that burn is the perfect counter for a deck that is based on saving your characters
    • ProfessorLust likes this
Photo
ProfessorLust
Jun 14 2012 12:18 PM

he meant that burn is the perfect counter for a deck that is based on saving your characters


Yeap.
Photo
ProfessorLust
Jun 14 2012 12:29 PM

There are plenty of people that like the new Kevan Lannister, Quentin Martell, and Griff characters, they definitely compliment the theme of their decks very well. Aeron however is a little harder to take advantage of since Greyjoy decks don't always revolve heavily around saves.


To be honest the new kevan is nice but I dont think he helps lanni more than say the Maester's Path. Since Kneeling characters only works on the attack, for it to be useful you need to be first player. While not impossible (especially against stark decks which use a lot of 2 claim plots) its not guaranteed.
Photo
slothgodfather
Jun 14 2012 03:50 PM
I have a hard time paying that much gold for a character you want to die. Also, the Martell one is good but since it only works with uniques you wold have to build your deck with that in mind to gain advantage of it enough to make it worth it.

As for Aeron here, I suppose he would be fine to add to any deck that isn't already running an agenda.
the art is beautiful and I like building around this card. The real nemesis as mentioned above is playing against burn, hopefully Moqorro (VD) will help out more.
Photo
n4m3l3ss0n3
Jun 20 2012 10:37 AM

he meant that burn is the perfect counter for a deck that is based on saving your characters

Sorry, my bad. :)

Anyway... Burn deck is a pain but you can still save the character from being killed. He will be killed again in next action phase but yours are two cards. Am I right?
Photo
slothgodfather
Jun 20 2012 01:52 PM
There are few things that save from burn. The kill effect is re-asserted before ever moving on to the next action phase. And the rules state if you can't save something, you are not allowed to try. So if you can't save the character & either 1) increase their strength, 2) remove the attachment/kill effect or 3) remove the character from play [such as to your hand] then you can't attempt to save them.

The new Moqorro is great against burn, so is Risen from the Sea (KotS).
There is one think I have in mind:
One of my characters gets burned (let's say, by Flame-kissed) and I use a save effect that doesn't raise his strenght... but since this card doesn't say "successfully save"... would it trigger Aeron's effect?
If a card is in a terminal effect then in order to even attempt the save you must also remove it from the terminal effect at the same time as saving. So you wouldn't even be able to try and save that character.

Sorry if this question has been answered before, but just wanted to confirm.

 

Can I use this Aeron and the KotS Aeron if the former has become an agenda? For example, could I use Summoned By The Conclave to get Aeron, attach him as an agenda after he is killed and then later play the KofS Aeron as a character?

 

It seems logical that you can but I feel like I've read somewhere that there is a rule preventing this.

If you read somewhere that you cannot do that, it was wrong.

The copy on your House card is neither "in play," nor is it in your dead pile. Since those are the two things that stop you from playing a second copy (no matter the version), there's nothing stopping you.

Of course it only works in the order (play this one, kill it, make it an agenda, play another one) you describe. Play the other version first and you're out of luck.

Excellent! Thanks for the confirmation.