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Knights of the Hollow Hill
Submitted
Darksbane
, Oct 19 2010 04:55 PM | Last updated Oct 20 2010 04:12 AM
Knights of the Hollow HillType: Agenda House: Neutral Game Text: You cannot place cards during the setup phase. Other cards you control do not provide a gold bonus. Your House card gains: +2 Income +2 Influence +2 Initiative Flavor Text: Card designed by 2009 A Game of Thrones Joust Champion, Greg Atkinson. Number: 59 Set: MotM Quantity: 3 Illustrator: Christine Griffin |
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11 Comments
Reager
May 20 2012 06:38 PM
Darksbane
May 20 2012 08:55 PM
imrahil327
May 20 2012 09:36 PM
manutd14
Jul 06 2012 06:31 AM
Can I pay the influence cost for 2 different actions? e.g. for Playing 2
The Prince's Wrath (PotS) Obviously not, because you can pay 1 influence for each action. Is that right? Same for
Locked Away (PotS) ??? Thanks!
Laxen
Jul 06 2012 09:26 AM
SoNice
Mar 28 2013 03:00 AM
emptyrepublic
Mar 28 2013 03:47 AM
biggs369
Apr 18 2013 03:34 PM
emptyrepublic
Apr 18 2013 03:51 PM
Keep in mind the bonuses are modifications on your house card which are extremely difficult to get rid of; the best I can think of off the top of my head is Meera Reed (TftH) and that's only for a single phase. On top of that you have "paid for" and more the lack of a setup with the +2 gold per turn you were getting. Ready, safe, and always available influence cannot be underestimated. The initiative bonus is gravy.
OKTarg
Apr 18 2013 04:08 PM
emptyrepublic, on 18 April 2013 - 03:51 PM, said:
Keep in mind the bonuses are modifications on your house card which are extremely difficult to get rid of; the best I can think of off the top of my head is Meera Reed (TftH) and that's only for a single phase. On top of that you have "paid for" and more the lack of a setup with the +2 gold per turn you were getting. Ready, safe, and always available influence cannot be underestimated. The initiative bonus is gravy.
Any effect which blanks a card does not remove the 'gained' text. Thus, Meera can't take away the bonuses since they are granted as gained text to your house card. I'm not sure actually of any way that does remove the bonuses.
That said, emptyrepublic is right. Running reset plots and character removal effects like Westeros Bleeds or something similar is very important to surviving the first turn since you are indeed behind from the start.
NuFenix
Apr 18 2013 04:38 PM