Search Cards

Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * * *

Knights of the Hollow Hill



Knights of the Hollow Hill


Type: Agenda House: Neutral
Game Text:

You cannot place cards during the setup phase. Other cards you control do not provide a gold bonus. Your House card gains:
+2 Income
+2 Influence
+2 Initiative
Flavor Text: Card designed by 2009 A Game of Thrones Joust Champion, Greg Atkinson.
Number: 59 Set: MotM
Quantity: 3 Illustrator: Christine Griffin
Recent Decks: Greyjoy Raiders of the Hollow Hill
Martell Iso - First place GTA Regional
Targaryen Dragon deck (my first deck) v5
1st Regionals, Joust, South Australia - KotHH Burn
Agot Regional Martell


11 Comments

those faces are different, they seem to have a different design from the rest of the agot cards, are they meant to represent people in real life since it is a card designed by a player?
Yes, all the champion cards have the face of the person who designed the card as someone on the card.
Except poor Flea Bottom, and I think one other.
A silly question....
Can I pay the influence cost for 2 different actions? e.g. for Playing 2
The Prince's Wrath (PotS) Obviously not, because you can pay 1 influence for each action. Is that right? Same for
Locked Away (PotS) ??? Thanks!
No you cannot. When paying influence you have to kneel that much influence providing cards to pay for it. When you play the next card, they are already knelt.
"Other cards you control do not provide a gold bonus" Does this include plots also?

emptyrepublic
Mar 28 2013 03:47 AM
Plots don't provide a gold bonus; they are your base income for the turn.
I'm seeing a lot of deck threads with this agenda. I like the bonuses it gives you, but isn't it a big disadvantage to miss the setup phase? Then you're practically one turn behind your opponents already.

emptyrepublic
Apr 18 2013 03:51 PM
That's why lots of KotHH decks feature a first turn reset plot usually. Either The First Snow of Winter (ODG), Valar Morghulis (Core), and my personal favorite for melee Condemned by the Realm (Core).

Keep in mind the bonuses are modifications on your house card which are extremely difficult to get rid of; the best I can think of off the top of my head is Meera Reed (TftH) and that's only for a single phase. On top of that you have "paid for" and more the lack of a setup with the +2 gold per turn you were getting. Ready, safe, and always available influence cannot be underestimated. The initiative bonus is gravy.

emptyrepublic, on 18 April 2013 - 03:51 PM, said:

That's why lots of KotHH decks feature a first turn reset plot usually. Either The First Snow of Winter (ODG), Valar Morghulis (Core), and my personal favorite for melee Condemned by the Realm (Core).

Keep in mind the bonuses are modifications on your house card which are extremely difficult to get rid of; the best I can think of off the top of my head is Meera Reed (TftH) and that's only for a single phase. On top of that you have "paid for" and more the lack of a setup with the +2 gold per turn you were getting. Ready, safe, and always available influence cannot be underestimated. The initiative bonus is gravy.

Any effect which blanks a card does not remove the 'gained' text. Thus, Meera can't take away the bonuses since they are granted as gained text to your house card. I'm not sure actually of any way that does remove the bonuses.

That said, emptyrepublic is right. Running reset plots and character removal effects like Westeros Bleeds or something similar is very important to surviving the first turn since you are indeed behind from the start.
Taxed Dry (ACoS) on the house card when it is Winter would work to negate the gold bonus ;)