Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * * *

Knights of the Hollow Hill


  • Lenaxis likes this

Knights of the Hollow Hill

Knights of the Hollow Hill



Type: Agenda House: Neutral
Game Text:
Should have the text: "This agenda counts as 5 cards at your command."

This agenda counts as 5 cards at your command.
You cannot place cards during the setup phase. Other cards you control do not provide a gold bonus. Your House card gains:
+2 Income
+2 Influence
+2 Initiative
Flavor Text: Card designed by 2009 A Game of Thrones Joust Champion, Greg Atkinson.
Number: 59 Set: MotM
Quantity: 3 Illustrator: Christine Griffin
Recent Decks: Targ KotHH MegaBurn
Dothraki Zerg
Baratheon KOTHH
Targaryen-KotHH
Baratheon Recurssion Melee


23 Comments

those faces are different, they seem to have a different design from the rest of the agot cards, are they meant to represent people in real life since it is a card designed by a player?
Yes, all the champion cards have the face of the person who designed the card as someone on the card.
Except poor Flea Bottom, and I think one other.
A silly question....
Can I pay the influence cost for 2 different actions? e.g. for Playing 2
The Prince's Wrath (PotS) Obviously not, because you can pay 1 influence for each action. Is that right? Same for
Locked Away (PotS) ??? Thanks!
No you cannot. When paying influence you have to kneel that much influence providing cards to pay for it. When you play the next card, they are already knelt.
"Other cards you control do not provide a gold bonus" Does this include plots also?
Photo
emptyrepublic
Mar 28 2013 03:47 AM
Plots don't provide a gold bonus; they are your base income for the turn.
    • SoNice and FunnyGIRLportugal like this
I'm seeing a lot of deck threads with this agenda. I like the bonuses it gives you, but isn't it a big disadvantage to miss the setup phase? Then you're practically one turn behind your opponents already.
Photo
emptyrepublic
Apr 18 2013 03:51 PM
That's why lots of KotHH decks feature a first turn reset plot usually. Either The First Snow of Winter (ODG), Valar Morghulis (Core), and my personal favorite for melee Condemned by the Realm (Core).

Keep in mind the bonuses are modifications on your house card which are extremely difficult to get rid of; the best I can think of off the top of my head is Meera Reed (TftH) and that's only for a single phase. On top of that you have "paid for" and more the lack of a setup with the +2 gold per turn you were getting. Ready, safe, and always available influence cannot be underestimated. The initiative bonus is gravy.

That's why lots of KotHH decks feature a first turn reset plot usually. Either The First Snow of Winter (ODG), Valar Morghulis (Core), and my personal favorite for melee Condemned by the Realm (Core).

Keep in mind the bonuses are modifications on your house card which are extremely difficult to get rid of; the best I can think of off the top of my head is Meera Reed (TftH) and that's only for a single phase. On top of that you have "paid for" and more the lack of a setup with the +2 gold per turn you were getting. Ready, safe, and always available influence cannot be underestimated. The initiative bonus is gravy.


Any effect which blanks a card does not remove the 'gained' text. Thus, Meera can't take away the bonuses since they are granted as gained text to your house card. I'm not sure actually of any way that does remove the bonuses.

That said, emptyrepublic is right. Running reset plots and character removal effects like Westeros Bleeds or something similar is very important to surviving the first turn since you are indeed behind from the start.
Taxed Dry (ACoS) on the house card when it is Winter would work to negate the gold bonus ;)
Photo
FlokiTheBadRach
Dec 06 2013 03:54 PM
All the Gold in Casterly Rock (LotR) work with this?
Yes, as it is not giving a gold bonus, which have to be in the gold symbol with +1 or better within it.
Photo
ChuckECheesemonger
Apr 03 2014 08:15 AM
The plot Redwyne Straits should always be the first plot played w/ this agenda, right? 10 gold first turn... That almost seems broken

The errata makes KOTHH count as 5 cards at your command. Redwyne Straits gives a gold bonus to the player who has the fewest cards at their command. Unless your opponents regularly play six or more cards during setup, I don't think they would work well together.

Photo
MagnusLothar
Aug 04 2014 09:40 PM

The errata on KotHH states "counts as 5 cards at your command", so is it then possible to include at least one out-of-house card?  I'm building a Stark shadows deck using KotHH and it would be good to have Cape Wrath (AJE) in these initial 5 cards to immediately give me the option of bouncing cards back into shadows.

Cards at your command is a total count of how many cards you have in hand, play, or shadows. It's used to determine the effects of cards like Redwyne Straits. It doesn't give you a choice of five extra cards to control or anything like that.

 

The errata on KotHH states "counts as 5 cards at your command", so is it then possible to include at least one out-of-house card?  I'm building a Stark shadows deck using KotHH and it would be good to have Cape Wrath (AJE) in these initial 5 cards to immediately give me the option of bouncing cards back into shadows.

    • MagnusLothar likes this
Photo
MagnusLothar
Aug 04 2014 10:28 PM

My misunderstanding - I've yet to build a deck around this agenda.  So, the errata is really a control mechanism designed to close off the loophole of Redwyne Straits etc.  The "5 cards at your command" included in the agenda's text remains as a permanent modifier throughout the game, then.

How does this work with Feast or Famine? Can you not choose the 6 extra income?

I think you can, because the "6 extra income" is not coming from a "card you control".

Photo
vengeanceofthenorth
Jun 19 2016 06:34 PM
This is kind of a dumb question, but do plot cards count as cards you control?

Whether they do or not, they are not affected by this card, which only stops cards from providing gold bonuses. Since there is no "+" in front of the gold number on a plot card, it isn't considered a "bonus."

I need a copy of the "House of Dreams' and "knights of the hollow hill", but I'm from Brazil and I can not buy them here. Can anybody help me?