Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
The Minstrel's Muse
Submitted
Darksbane
, Aug 06 2010 06:49 PM | Last updated Feb 25 2011 09:50 PM
- Montecristo likes this
![]() The Minstrel's MuseType: Plot House: Stark Income:4 Initiative: 8 Claim: 1 Game Text: House Stark only.If you win dominance this round, claim 3 additional power for your House. Number: 120 Set: RotO Quantity: 1 Illustrator: Tony Foti |
|
Recent Decks: |
Stark: Wolves & Arya (Final Version 60 Cards) Stark: Wolves & Arya v3 (Final) Stark Aggro Kindly Stark Version 2. Local Tourney, 1st place Palm Bay, FL |
13 Comments
The rookery-s work surprisingly well (rotating your reset plots), and cards like Questioned Claim (AE) are a must have, to slow the oppo down.
Thanks Crow, I didn't know that card. And I love it!
"cannot" is absolute. You are better off using King's Landing Coup (AToTT) for the stats provided you aren't using City plots.
Yes