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Brightwater Man-at-Arms

Brightwater Man-at-Arms

Brightwater Man-at-Arms

Type: Character House: Baratheon
Cost: 2 Strength: 4 Icons: Military, Power
Game Text:
Bannerman. House Florent.
Brightwater Man-at-Arms does not kneel to attack or defend.
At the end of the dominance phase, discard Brightwater Man-at-Arms from play.
Number: 81 Set: FF
Quantity: 3 Illustrator: Aurelien Hubert
Recent Decks: renown and dominance
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Bara KOTHH post FAQ taken to London Regional


Jul 19 2014 08:29 PM

Question that came up while playing today, could you Nightmares the Man-at-Arms to prevent him from being discarded?

Jul 20 2014 08:47 AM

As far as I'm aware the discard effect of the Brightwater Man-at-Arms isn't a lasting effect as it doesn't initiate until the end of the Dominance phase so it can be blanked to keep it on the table,

Fortified Position can also do the job, though you'd lose deadly.
Jul 23 2014 01:51 AM

Well with fortified position you would lose all of its ability, which is most of what makes it good in the first place...also I don't think that most Bara players run fortified position considering how much they rely on renown and character abilities. As for Nightmares, I had this discussion with some players last night and we ended up concluding that "until the end of the phase" effects end just before the end of the phase which is before end of phase effects occur. But I'd be interested to see what other experienced players have to say about it.

Well, in noble cause you don't lose the gained renown (as its not printed on the card) so its not a bad shout for that decktype.


Would a Seige player be crazy to play a few of these?


Compared to NCF:


- Same cost, with the same ability to be reduced by a sea

- Both have deadly



- Always on, even against no agenda

- Does not kneel to defend



- Goes away at the end of challenges, so they lack synergy w/ epic battles

- This lends them to a faster game, but epics are the traditional way to speed up a seige game

Part of the reason they're so bananas in Bara is being able to play them repeatedly. Would you have any way to get them out of the discard pile? Edmure comes to mind but it's not that great since they go into the deck instead of into hand.

Edmure or Galbert Glover, along with Campfire Lights.  SO OBVIOUS!!


.......as for a *good* way to replay them, not really lol.


Just a thought excercise, really.  I could see 1x to help fill a gap I guess but I wouldn't really expect to see them show up in a serious (tourney-worthy) Seige deck.

Jun 08 2015 09:46 AM


- Goes away at the end of challenges, so they lack synergy w/ epic battles

They go away at the end of Dominance.  Still no use for Epic Battles.  unless you Nightmares! your own Man-at-Arms during dominance...

Nightmares isn't going to help you. "Until the end of the phase" lasting effects wear off before "at the end of the phase" passive effects initiate. (Step 3 vs. Step 4.)

    • kizerman86 and theamazingmrg like this
Jun 08 2015 02:52 PM

Fair enough.  Because why we would expect "until the end of the phase" effects to last until the end of the phase is beyond me!

It's all part and parcel of the weird timing quirks of AGoT. In the "end of phase" initiates in Step 1 of the framework action window, and resolves in Step 3. So the phase is officially over in Step 3. The fact that there are 3 more steps in the window -- doesn't change that fact, even though it seems like the entire window should take place in the same phase.

Jun 09 2015 10:15 AM

Oh, I know.  It's still frustrating!