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Into the Breach



Into the Breach

Into the Breach



Type: Event House: Neutral
Cost:
Game Text:
Siege. Tactic.
Any Phase: Put a [Baratheon] character into play from your hand. At the end of the phase, if that character is still in play, discard it.
Flavor Text: "They've landed men on the tourney grounds, hundreds! They're bringing a ram up to the King's Gate."
Number: 3 Set: TBG
Quantity: 3 Illustrator: Tomasz Jedruszek
Recent Decks: Angle Charger (Top 32, Stahleck 2013 Joust)
Niconak
The Wall


22 Comments

Dale shenanigans?
Yup, just remember that if he leaves play at the end of the phase, there is not a response window to trigger his ability so you probably want to toss him to claim, or use Bound by Blood (KotStorm) to switch him out.

As a side note, the value of the joust keyword in a deck that has a lot of naval just clicked for me. I feel dumb haha.
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slothgodfather
Jul 16 2013 01:34 PM
Just note you can only trigger Dale when he is put into play for this effect. During the "end of phase" when he is discarded there is no opportunity to use his response.
@Kizer...that would be attack with a Joust guy, they declare their one defender, then you send in the armada?
@ Sloth - :ph34r:

@clique - You got it. Makes it nearly impossible to defend an important challenge even if they are willing to over commit.
with it not saying cannot be saved for the discard part, surly this is just another way to play your cost 5+ characters for free... or use this for renly then next turn get him back out through mellys scheme
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asmoothcriminal
Jul 17 2013 04:36 PM
I didn't think there was a save response for "at the end of the phase" events...
    • kizerman86 likes this
@clarky101 Yeah, as stated above there is no window to play a save.

with it not saying cannot be saved for the discard part, surly this is just another way to play your cost 5+ characters for free... or use this for renly then next turn get him back out through mellys scheme

It's not so much that the event itself says "cannot be saved," which clearly it doesn't, but rather that the timing structure of the game doesn't allow for Response: effects for things that happen at the end of the phase, including Save or Cancel responses.

Things like The Kindly Man or the Battle of Oxcross are in a similar timing boat.
    • GameOfPwns likes this
Drop a King's Champion (AE) or Knight of the Rainwood (Core) for free? Sure. Backstab Into the Breach because they cannot be discarded from play? Even better. Use Dale Seaworth (AToTT) to possibly drop another Knight of the Rainwood? Well met.
So the character gets discarded no matter what, even if you use Into the Breach to attach a dupe?
Unless the character cannot be discarded from play, they are going away at the end of the turn. You have no opportunity to trigger any responses to them leaving and that includes triggering a dupe. However, passive effects do resolve. If the plot was
Battle of Oxcross (PotS) and you used Breach to bring in a character and didn't win a military challenge you now have conflicting passives. The first player decides which happens and can either have your character die from Oxcross or discard from Breach.

--sorry for repeat of information, just hoping to make things clear
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slothgodfather
Oct 09 2013 03:30 PM
If you are dropping a duplicate of a unique in play, that card will not actually be discarded as the card is no longer a character.

If you are dropping a duplicate of a unique in play, that card will not actually be discarded as the card is no longer a character.


If that is the case, how does it differ from Fiery Kiss, which i'm led to believe you cannot save from being discarded?
It doesn't. In both cases if you put a character into play, at the end of the phase that character will be discarded and cannot be saved (unless the character is something like Knight of the Rainwood, which cannot be discarded from play). However, if you have an unique character in play, and you use Flame Kissed or Into the Breach to put a copy of that unique character into play, the copy becomes a duplicate and is no longer a character to be discarded at the end of the phase.
According to Damon's recent ruling, if you put a unique into play that has a lasting effect causing it to be discarded at the end of the phase, the lasting effect refers to all copies of the card in play under your control. This unfortunately means that if you used Fiery Kiss, Into the Breach, Ambush from the Plains, whatever to put a unique in as a dupe, then they both get discarded at the end of the phase.

Not many people like it, myself included, but that is the current ruling.
That makes more sense. So this goes for Ambush From The Plains, Desperate Tactics, that Nights Watch event, etc etc? Good to have a ruling on them all.
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slothgodfather
Oct 09 2013 08:09 PM
@Kizerman - when did that happen?! source?

@everyone else - apparently I'm unaware of said ruling, so ignore my previous comment

@FFG - this method of "rulings" really REALLY sucks.
    • kizerman86 likes this
@sloth - I thought I'd read inconsistencies across different forums, so thought it best to check. One the one hand I did perhaps think that it depended on whether the card you brought into play was the duplicate or the original, but since the wording (which is also inconsistent from card to card) sets up a lasting effect for the *character* I don't see how you're allowed to save, regardless of what happens to the card you bring in.

With Fiery Kiss, it would be difficult for you to be able to bring a duplicate into play as that would involve one copy of a unique in the dead pile and one already in play (not impossible but v rare).
Moon Boy (AToT) is one card I've seen suggested to go with this.

So you bring him out in a plot phase before plots selected, and then force them to use their old plots, ideally when it will screw them over. Plus, he won't be around at the end of he phase to worry about being discarded.

The change to discarding the original character even when a dupe is played is silly and frustrating though!
    • kizerman86 likes this
Bomb brought it up on Agotcards and linked to the FFG forums. On my mobile at the moment without time to search it out but it is a real bummer.

EDIT: http://community.fan...stion/?p=881190
Just in case anyone was reading this topic later, the point about using Fiery kiss, into the breach, ambush from the plains to bring in a dupe was returned to the original meaning by the latest FAQ (v4.2)

"If a character enters play through an effect
like Fiery Kiss (TOC F47) that would cause
that character to leave play at the end of the
phase or round, but the character enters play
as a duplicate (because the player already
owns and controls another copy of that
character), what happens at the end of the
phase?
The check, "if that character is still in play"
cannot be made, as the card entered play as a
duplicate. The duplicate remains in play at the
end of the phase."